The game is designed for three to six players and is recommended for ages ten and up

04/29/2012 / Comments Off

And no lasting alliances what will you risk to secure victory?Want a shot at naming a territory on the upcoming RISK: StarCraft game board? If you’re the lucky winner of USAopoly’s sweepstakes, you’ll get the opportunity to do just that.  to learn more and to enter, but be sure to read the before you do.

The game is designed for three to six players and is recommended for ages ten and up. wage fierce battles across the Koprulu sector and vie for galactic domination in a version of RISK that’s set in the chaotic StarCraft universe. Choose from Raynor, Valerian, Artanis, Zeratul, Kerrigan, or Za’gara, and crush your enemies with their military strategies and accompanying terran, protoss, or zerg forces. With 42 otherworldly territories at stake, there are no perfect moves, no guarantees, StarCraft comes with over 290 playing pieces, including three race-specific bases: the terran Command Center, a protoss Nexus, and a zerg Hatchery. RISK: StarCraft launches this summer and will be available in North American specialty stores for a suggested retail price.

 

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unlocking the hidden depths of her power

04/27/2012 / Comments Off

 

unlocking the hidden depths of her power and uncovering the shadowy secrets at the fortress’s heart.
Her long search has led her to Daemonheim, The enigmatic Moia has been tasked with tracking down the missing Mahjarrat Bilrach. where rumours abound that the citadel’s overlord  has disappeared deep into the darkness below. Use Moia’s unique abilities to masquerade as the various inhabitants of the stronghold and to infiltrate Daemonheim, unlocking the hidden depths of her power and uncovering the shadowy secrets at the fortress’s heart.

Getting Moia to her goal in one piece will earn you Dungeoneering XP and tokens. Gathering all the information that you can from the inhabitants of Daemonheim and using this to slip in unhindered will earn you yet more Dungeoneering XP and tokens, as well as a choice of Attack or Thieving XP.

Following on from their adventures in Thok It To ‘Em, Thok and Marmaros are starting to make real headway into Daemonheim. Thok’s manly pride is in jeopardy as Marmaros has thrown down the gauntlet: whoever gets the most kills on their current dungeon floor is officially the best brother of the two. To make matters worse, Thok’s lost his favourite sword! You’ll control Thok as he marauds through the dungeon, packing only his furious fists and aiming to emerge the winner in this fraternal fracas.

Completing the saga will earn you a sizeable chunk of Dungeoneering XP, as well as some Dungeoneering tokens. Those fully exploring every locked room and beating Marmaros at his own game will experience the full ending, and will earn a bicep-flexing amount of Strength XP on top of the initial reward. 

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Magic, technology, and cold steel will determine the ultimate fate of the world.

04/26/2012 / Comments Off

Magic, technology, and cold steel will determine the ultimate fate of the world.

 The World

For generations, war and chaos raged across the land of Tyria. Five great races competed and warred against each other, struggling to tip the balance of power in their favor.

Then the dragons woke.

The all-powerful beasts stirred from their millennial sleep under earth and sea. With their magical breath the dragons spread destruction and created legions of twisted slaves. A deathless dragon named Zhaitan raised the sunken nation of Orr, triggering earthquakes and tidal waves that destroyed entire cities across the Sea of Sorrows.

Zhaitan’s undead armies surged from the sea, hungry for the destruction of the five races of Tyria: the charr, a ferocious race of feline warriors; the asura, magical inventors of small size and great intellect; the norn, towering shapeshifters from the frigid northern lands; the sylvari, a mysterious young race of visionary plant folk; and the humans, an embattled but resilient people.

Now heroes from the five races must set aside ancient rivalries and stand together against their common enemies.

 

 

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We’ve been telling stories for years.

04/25/2012 / Comments Off

we’ve been telling stories for years. At Blizzard Entertainment, Stories about demons from a plane of eternal torment and insatiable hive-mind aliens ravaging the galaxy. Tales of armies clashing mercilessly across worlds without end. These are big stories, stories that we love—but are they real enough? Do they convey the true humanity of the characters you’ve come to know and love ?

Blizzard Novels for a New Generation,We are proud to announce the impending launch of a series of novels written specifically with younger Blizzard gamers in mind. This series of novels, titled Fledgling Heroes, will focus primarily on themes and topics that are relevant to teen and tween readers while still delivering epic, heart-pounding, page-turning action.

Starting this year, our new Fledgling Heroes series of young adult novels, aimed at our growing tween and teen audience, will give you a chance to watch iconic Blizzard characters fall in love, overdo it with concealer, and tackle that most dangerous of raids: the emergency house party.If you need Diablo 3 gold service, our site is your best chose!

Kruzz has it tough. Ever since his parents sent him away to live in cosmopolitan Stormwind, life’s been bleak. By fate or just a cruel trick of biology, he’s growing faster than the other kids. Everyone makes fun of the way he talks, and Kruzz’s body image issues are so paralyzing that he’s begun to wear a disguise to class.

But then one day, he meets a gnome. Rolli’s a star forward on the flag capture team. She’s inspirational—passionate, hotheaded, and unafraid to break the rules—and shockingly, she seems really interested in Kruzz!

 

 

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Live Stream Community Q&A — Give Us Your Questions!Live Stream Community Q&A — Give Us Your Questions!

04/23/2012 / Comments Off

NCsoft and MMORPG.com have partnered up for a live stream interview on Lineage II on Friday, April 27 from 5-6PM EDT and we want to get you involved!

So, if you have questions on Lineage II’s transition to the Truly Free business model and/or the game’s upcoming 8th anniversary, post ‘em in the comments below. Who knows? Maybe we’ll ask your question on air!

Please do try to stick to the aforementioned topics when posting your questions.

 

 

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A character’s biography will influence their storyline immediately

04/23/2012 / Comments Off

 A character’s biography will influence their storyline immediately. Once you have created your character’s race, class, and gender, you may choose your physical appearance – and there are a ton of options! From there, you are offered a chance to answer several detailed questions about your character’s personality, history, and background.

Some of these questions are defined by earlier choices – a character’s race, class, or heritage. An asura will be asked what college they attended (Synergetics, Dynamics or Statics), while a human will be asked to define their social background (Gentry, Commoner, or Streets). Other questions might establish that your character has sympathy for a particular lesser race. A charr would have little opportunity to meet the peace-loving quaggan, as quaggan are sea-creatures and Ascalon has no coastal territory. So, while the game may have stories that focus on the quaggan, skritt, ogres, hylek, and grawl, a charr character chooses between grawl, skritt and ogres. A sylvari character, coming from the coastal Maguuma jungle, instead chooses between hylek, skritt and quaggan. In this way, we’ve made certain choices distinct to each race.

In order to develop your character’s personality, the biography also has questions that are applicable to all races and classes. If you describe your character as intimidating and unfriendly, the reactions of NPCs will be different than if you choose to portray yourself as charming and kind. If you are simply making an alt character to see if you enjoy a class or race, you can choose ‘random selection,’ and these questions will be instantly filled out for you. But if you take a moment and answer, your character’s story will be tailored to meet your interests, and match your vision of the person you have created within the world of Tyria. 

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The Ups and Downs of the Unlimited Trial The Ups and Downs of the Unlimited Trial

04/22/2012 / Comments Off

MMORPG.com’s Bill Murphy writes this look at the unlimited trial currently offered by Mythic’s Warhammer Online and whether or not it is enough to bring former players back to the game.

Screenshot

It wasn’t long ago that players were chomping at the bit to get into the beta for Mythic’s upcoming Warhammer Online. Keys were being sold illegally for hundreds of dollars, any and all leaks of info were being gobbled up like so many marbles by ravenous hippos, and the media and fans alike were preparing themselves for the game that could potentially dethrone (or at least threaten) the reign of World of Warcraft as the big kid in class.

September 18th came and went, the game sold over a million copies, and yet at an investor conference in March 2009 Electronic Arts confirmed the game to have in the ballpark of just 300,000 subscribers. Mega-smash hit to rival Blizzard’s behemoth, it was not. From over 50 servers around the launch window, the game now operates with just four. Once the heralded as the coming of an MMO god, Warhammer Online seems little more than a bit player in the grander theological scheme of the industry.

 

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New album World of Warcraft:Cataclysm

04/22/2012 / Comments Off

Without warning, Deathwing the Destroyer has emerged from the bowels of Deepholm in the Elemental Plane, unleashing a wave of destruction that has changed Azeroth forever. As the Horde and the Alliance strive to persevere, increasing hostilities between the two factions threaten to leave the world vulnerable to Deathwing’s schemes.

This soundtrack’s broad spectrum of melodies embodies Azeroth’s uncertain future: the dire rumblings of war; the tortured lamentations of a world under siege; and the faint murmurs of hope that endure within Azeroth’s brave heroes, urging them to act before Deathwing’s shadow engulfs all.

With special thanks to: Helen Werling, Edo and Shelly Guidotti, Denise Dohr, Tina, Margaret and Karen Brower, Yuliya and Jasper Duke, Shyshkin and Duke Families, Bob and Kay Gates, Smt. Jahnavi Jayaprakash, Margarita Kravets, Joellyn and David Acree, Penka Kouneva, Aaron, Ethan, Quinn and Susan Stafford, Thomas Pieracci, Keith Landes, Jay Maguire, Dennis Crabtree, Andrea Toyias, Kevin Crook, Lynda Do, Joeyray Hall, Chris Metzen, Matt Samia, Frank Pearce, Mike Morhaime, Paul Sams and the entire Blizzard Entertainment Sound Department

 

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Through further research, I have identified five distinct types of fallen

04/18/2012 / Comments Off

Through further research, I have identified five distinct types of fallen:

1.Imps – These are the commonest of the fallen family of demons. They are the stereotypical fallen ones in look and behavior: small, red, swarming, bloodthirsty, and cowardly.

2.Shaman – Fallen shaman priests lead camps of fallen. I have also heard it rumored that they possess the ability to raise imps from the dead!

3.Lunatic – These enraged, oversized fallen creatures are bloated seemingly to the point of bursting, an impression buttressed by the fact that these insane demons rush their intended victims and then stab themselves until they explode. A more fitting name could not be found for these maniacal beings.

4.Overseer – The fallen overseer drives his smaller impish charges into a frenzy with his ape-like leaping and growling. An overseer among a group of fallen is a dangerous thing, as the cowardice that usually characterizes them is overwhelmed by fear of their much larger brethren.

5.Hounds – These slobbering abominations are commonly found among groups of the fallen and are utilized as guard animals, beasts of burden, or even food by their demonic masters. These beasts are loyal to a fault, regardless of the abuse heaped upon them.

I suspect the existence of at least two other types of fallen, but I will need to conduct further research before I reveal my theories as to the ultimate familial structure of these fiends 

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He fallen ones are a unique breed of true demonic origin

04/18/2012 / Comments Off

He fallen ones are a unique breed of true demonic origin, one of the few that I’ve been able to conclusively verify through sources other than the ancient Vizjerei tomes in my possession. (How I came by said tomes will, of necessity, remain my secret.)

As my readers are well aware, early Vizjerei writings are often little more than self-serving propaganda aimed at whitewashing heinous deeds committed by the mage clan. For instance, we now know that the goatmen were unwitting human victims of an ancient Vizjerei power struggle for more detailed information on the khazra’s tragic history), whereas the ancient Vizjerei texts would have us believe that they were actually demons – lieutenants of Baal, no less!

Through diligent cross-referencing with other manuscripts in my vast library, however, I have ascertained that the Vizjerei depiction of the creatures known as the fallen ones is factually correct.

As hard as it is to believe, the fallen ones were once exalted demons of the Burning Hells. They served as Azmodan’s hands, performing acts that he would not, could not involve himself in. They were the instrument of Azmodan’s first failed attempt to usurp power from Diablo and his brothers, and after that failure, the fallen were subjected to the full wrath of Diablo. They were twisted into small, ridiculous imps, in contrast to their previously powerful forms. Moreover, if they expected Azmodan to reverse their condition, they were sadly mistaken. The infuriated Azmodan held them responsible for the Prime Evils’ continued reign, and so he left the fallen in their new bodies, where their degradation would serve to amuse him for all eternity. Their failure provided him with the information he required to succeed in dethroning Diablo and his brothers – the event now known as the “Dark Exile” – but that fact did nothing to soften his heart toward the fallen.

When unleashed upon our realm by their master, Azmodan, these impish terrors display a tendency to swarm like flesh-hungry locusts, and they have been known to tear apart a sleeping village in minutes. Small of stature and simian in appearance, these creatures possess surprising strength and unnatural agility. Other than feasting on human flesh, the only act that gives these unspeakable horrors pleasure is breeding; hence the tendency to encounter them in large packs.

However, due to their small size, cowardice appears to be one of the chief features of this species. They quickly retreat when one of their brethren falls in battle.

Fallen ones display no obvious tendency towards greater organization beyond their predisposition to swarm. This is fortunate for humanity, for they are so numerous that if they were to band together in large numbers, they might easily overwhelm a small city. 

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