Sell Tera Gold Server Tempest Reach

04/10/2013 / Comments Off

Do you play tera online game? And on server: Tempest Reach? If yes, join us now, we are offering a good price to you buy tera Tempest Reach gold.
TERA has been met with generally favorable reviews, citing the action-based gameplay, huge and widely varied seamless world, the exciting and recurring BAM fights, the ease of using the game’s auction house (called the Trade Broker) and lush, detailed graphics as the games high points.[30] The option of using a console controller also provided much satisfaction for players that wanted to play an MMORPG without relying on a keyboard and mouse.
Criticism is directed at the game’s generic collect/kill/rendezvous quest grind to level up, with some quests backtracking simply to talk to the same NPC. Player killing—despite the game advertising to be more skill based—is generally more favored for higher levels due to the huge disparity of stats at certain levels. Critics have also targeted the Nexus Wars feature as a blatant rip-off of Rift’s system.
Reviews for the game’s Vanarchy system has been mixed. Favorable reviewers praise it for giving the game an objective to be more socially involved, while critics condemned it because of top guilds setting up triumvirates to trade votes and keep each other in power. 

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Where to buy TERA Gold online ?

04/10/2013 / Comments Off

In buying TERA gold, we get to see that there are many sites that offer the cheapest rates in terms of the price that the TERA gold comes with. An individual looking forward to buying TERA gold, should first of all do a research on many other sites and then get to choose one that is professional and reliable, in terms of delivering quality legit TERA gold as ordered.
The main reason for doing a research is to enable the individual identify a site which will give him or her, value for his money and enable the privacy of his account to remain confidential. Unscrupulous sites are on the rise nowadays, so an individual might want to get one that is genuine, and one that will not rob him or her of their money.
Reliable websites contains a live chat messaging service, that enables customers to leave their messages, in regards to how the service has been, or incase of any complaints. Messages left are often replied to almost immediately, so an individual gets the answer to the question asked.
The TERA gold game experience is normally a great one, when you get good quality TERA gold shop from a genuine site and one that does not delay in delivering the package. An individual should also consider looking at the pricing part of the TERA gold, and comparing it to other sites. Some sites tend to be expensive than others and since the games are almost always the same, an individual would rather select a site that offers cheap rates.
Since TERA gold is a game that offers a thrilling experience to individuals who buy it, careful consideration should be observed when buying it and once an individual identifies a site that promises good quality and genuine TERA gold sellers, the experience gets to be all the more delightful. 

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About Tera Gold

04/07/2013 / Comments Off

The Game
Tera Online, developed by Bluehole Studio and En Masse Entertainment, focuses on a true action combat system which involves the ability for gamers to dodge, roll out of harms way and make use of an aiming reticle. The game is designed so that players have full control of their own characters in a dynamic style battle.

Gamers are given the choice of seven races and eight playable classes, each with their own unique culture and history. As far as storyline goes, all the races work together to provide balance of power in a world overwhelmed by threatening dark powers.

Developed based on the traditional MMO concept, the game features dungeons, boss fights, PvP, various landscapes covered with different monsters, questing and without a doubt, an economy. The main currency used in TERA is gold, followed by silver and copper. With the availability of an auction house, the game’s economy is based on a large part on the forces of demand and supply. Within the game, players are also able to run for election in Tera in a new political system that will allow players to become a Vanarch, ruler of a province or Exarch, ruler of a continent.

The Currency
TERA gold is an essential part of character progression from start to end game. Besides being used to trade items in the auction house, gamers will need gold to buy weapons, armor, items as well as skills as they level up. The use of glyphs also requires gamers to buy them from glyphmasters. In addition to buying items from NPCs, the game also supports crafting professions. Thus making the role of gold in the game important and is without a doubt highly sought after by TERA gamers.

Delivery Options
At the time of writing it’s not clear which delivery option TERA gold sellers will support. Traditionally, gold gets sent via ingame-mail unless there’s significant steps being taken by game companies to interrupt that. In the past Asia-based companies had a tendency to be more relaxed about gold selling and buying. Thus there’s a chance that the market will be rather hassle-free, especially when comparing it the troubles people can have with buying currency for Euro games like EVE Online or Runes of Magic. 

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How To The Fastest Way to Find Tera Gold

04/07/2013 / Comments Off

In Tera, as withmost other medieval fantasy style games, the coin of the realm isgold. And while it may not win you the game, gold can get you thebest equipment and give you quite the edge when you take the field ofbattle. But if you want to get Tera gold quickly, then you might haveto go to the Tera gold store if you simply can’t wait to get it theold fashioned way.

While it mightnot be something you find in the Tera goldguide (http://www.teraonline-gold.com/category/tera-online-gold/), you can get cheap Tera gold if you find a Tera gold store. The storeis a place where you can pay a company real world money, sometimes aslittle as $10, to get a large amount of the in game gold that you canpurchase weapons and equipment with. And if you catch a company whilethere is cheap TERA gold on sale, perhaps a special offer, then youcan get more gold with less real money. It’s a textbook example thatputs most other ideas in the Tera gold guide to shame. Head on to http://www.cheapteragold.orgto find cheaper gold on sale.

Now, another waythat you can earn cheap Tera gold is to participate in some PlayerVersus Player action. This required you to have a character of over10th level, and you can do things like challenge other players for agiven amount of gold. It’s sort of like a trash talking street fight,and the winner takes the purse of gold once the fight is over and theparameters are met. If you’re a talented player, have the bestequipment and you really know how to use your abilities, then you cantake on as many as 5 opponents as a way to bring in some very fastcase on your Tera account. Of course, after a while, people mightstop fighting you if you keep winning.

And of coursethere’s the old fashioned way of earning gold in Tera: questing forit. This means that you have to go out, find monsters, locate questsand then fulfill all of the fine print. If you’re a strong characterwith the proper resources, or if you have comrades that you can takewith you, then all you need to do is locate quests that have large,monetary pay outs. Once you know which monsters have the money,you’ll be good to go when it comes to Tera gold and keeping yourcoffers nice and full 

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Tera Gold Guides Tells You Where To Add Your Talent Points

04/07/2013 / Comments Off

Ventrilo can be found online through a simple Google search and works on most operating systems, Windows and Mac included.

You will need a server running Ventrilo in order to connect to Ventrilo and start chatting with your friends online. There are many affording hosting solutions available. If you already have the IP address of a server, then there is no need to buy one of your own, simply type in the IP address in Ventrilo, create a username, and enter a password (if required) and you are good to go!

As WoW gamers climb up the leveling ladder, the need for WoW gold becomes more and more prominent. Respecs, which in simple terms means the selling of old skills and buying of new ones also requires a lot of WoW gold. Just like in the real-world, the demand and supply of certain items, weapons and armors actually determines the market price. In World of Warcraft, there is what we call an auction house. This is where people come to trade and make WoW gold by gaining profits from sales. Rare and epic items are usually very highly priced given that they are not easily found and tend to require gamers to engage in boss fights to obtain them. The more common an item, the cheaper their market value becomes.

Here comes some science. Now, I don’t usually like science, but this is quite interesting. Being addicted to video games, computer use and computer games (like text games) has not get been given a formal diagnosis as an addiction – something about lack of evidence – yet hundreds and thousands of us are suffering with this dire need to return to our gaming worlds. So what do we do?

This is not healthy and I have noticed the effects. I am tired more often even though I have eight hours sleep from when I eventually pass out. I actually look rather awful when I wake up. I have never been a stunning beauty in the mornings, but now the black circles under my eyes actually look like my beloved man has beaten me in my sleep and I hardly ever see daylight! Yes, this certainly has to stop!

The Warden is another healing soul however it has a great focus on HOT (heal over time) spells which sets it apart from the other healing souls. This means that health will not come back immediately but over time instead which is why it is such a good combination with the Sentinel. There are both single target and AOE HOTs available. HOTs cannot keep up with burst damage but as long as the target is kept alive it is very efficient against DOTs (damage over time) and DPS(damage per second). This soul is also great for saving mana which can also be seen by a early tier talent which boosts your mana pool by up to 10%. 

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What Drives Your Tastes in MMORPGs?

04/06/2013 / Comments Off

Why do I like MMOs? What keeps me playing the ones that I like? I have trouble answering when someone unfamiliar with the MMORPG genre asks me why I play them. Having been doing so on and off for over a decade, it’s still not something I can simply put my finger on.
Everyone looks for something in particular in their MMOs, whether they realize it or not. Some people prefer sprawling landscapes and open-world PvP, some look for games with everything to do and a community to welcome them as their own, and yet others look toward MMOs for their dose of developed storytelling or a robust roleplaying community.

Having jumped head-first into a huge chunk of the free to play market and tried my hand at most of the big name titles, I’m still not sure where I stand. I used to think I valued combat over all else. I’ve been an avid PvPer since my beginnings as a wee nubcake — but after putting several months into TERA and coming out no better (nor entertained) for it, I don’t know whether the sweet, sweet taste of beating the poop out of other people is really the main draw to the genre for me anymore.
After having come back to Aion again, it’s so hard for me to really explain why I like the game to my friends wondering why I’ve grown to like it so much.

GameSkinny’s own Jeremy bothers me to play RIFT all the time, begrudgingly trying Aion every once in a while to try to figure out what all the fuss is about. Having tried RIFT myself, I can’t say I enjoyed it much.

Both of us are avid players of the genre with extensive experience in multiple titles, but neither of us can come to a consensus on which MMORPGs are fun. We can both see when one is well-made and constitutes a good game, but we just can’t agree on one to play together. That’s just the way it is.

It’s not uncommon for groups of friends to find their passion in completely different titles. In my group of friends, we have people who play World of Warcraft, Aion, RIFT, The Secret World, EVE, Guild Wars 2, TERA, and a whole slew of miscellaneous free to play titles. That, again, is just the way it is.

  

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B-but the combat!

04/06/2013 / Comments Off

B-but the combat!

Yeah, the combat is nice. But is it nice enough to suffer through the rest?

In a game that has: a half-baked crafting system that is easily to level and useless outside of crafting endgame equipment, a community more focused on being kawaii and ERPing in private than doing anything else, and literally nothing to do but grind; is it worth it?

It kind of is. Only kind of.

Despite the complaints that you can’t move while using skills, the combat is still fun. It has a sort of Monster Hunter-feel, though less tight and rewarding.

The only area in which TERA: Rising exceeds is its combat. Everyone knows it, and it’s what keeps so many people playing the game. It’s why I played the game on and off for so long. There’s just something about being able to solo a giant monster. But if I wanted to do that and have my efforts amount to something, shouldn’t I just play Monster Hunter?

RaiderZ, a game very similar to TERA in the grind and combat, supplements the Monster Hunter-style combat with collecting monster body parts to make gear. Something like this would do TERA a lot of good — though it’s unrealistic at this point in the game’s development cycle.

The reward for the amount of effort put into the game is just too little, and while playing it genuinely feels like the amount of effort the developers put into the game is just too little to warrant such a time sink.

Looking back, the amount of memorable experiences I had with the game were very little. How many MMOs produce few memorable experiences? I still remember so much from so many other MMORPGs I’ve played. Why is it that TERA leaves me feeling like my pallet has been cleansed forcibly with bleach?

So yeah, it’s the minimum of “okay”.

TERA’s combat system is one of the best in MMORPGs to date, but it’s lacking in so many other departments that it’s hard to say that this is a good game. Game play is king, but an MMO’s gameplay encompasses a bit more than just combat. At least it should. And it doesn’t in the case of TERA.

I do still like the game, to a point. But I can’t say it’s excellent or a great way to spend your time. Add some flesh to those bones, Bluehole/En Masse. No one should have to suck on the bones to get the flavor. 

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Rising – An Unpleasant Review

04/06/2013 / Comments Off

I have played quite a bit of TERA. I participated in the betas, played through and after launch for a few months, and played for two months earlier this year into the TERA: Rising launch. As someone who has put a lot of time, money, and effort into the game I can say this with confidence:
It’s just okay.

If you wanted to skip the rest and just take the above as the review, that is fine. There’s a lot to say on the topic of TERA, and not all of it is all that interesting. I’ve gone through periods of loving and hating the game. As it stands, I don’t particularly hate it — but En Masse Entertainment isn’t getting my money anymore and I’ve been logged off long enough for my guild to kick me.

Let’s do this bit by convoluted bit.

There are not a lot of facets of the game, and despite its 3D visuals the TERA experience is very 2D in that it is flat. What you see is what you get: Pretty visuals, a decent combat system, and nothing else. There is no involved world or story to get involved with, no bustling community full of helpful and friendly people (my community optimism was quickly murdered with Rising).
I would dare to say that there is no “TERA experience”. Aside from a few moments where you go “Holy shit, that thing is huge!” or “Well that’s a pretty view,” there is nothing that really captures you. You play to level, and you level to hit a gear grind. There is literally nothing else to do in TERA but grind.

Now hold on a second, there is no grind!

No, sir. There is definitely a grind. You see, when you play the game and want to hit level cap, you will in fact claim there is no grind. The quests give you enough to kill to level, every time: But this is quest-grinding, a beloved MMO mechanic that TERA pulls off terribly.

While quests are plentiful, their lack of general variety just boils down to players killing X amount of mobs repeatedly, all the way to 60. A little bit of variety would be nice, but even when it comes down to dailies things are fairly straightforward. You kill, you turn in, you move on. I’m not looking for some sort of emotional attachment to the quests, but some sort of variety. Why am I killing level 30 to 45 BAMs for an endgame daily? Every day?

Being spoon fed where you have to go streamlines what is otherwise an irritating, boring process. Most players don’t complain about the massive quest grind because they don’t have to think about what they have to do. You go where it tells you, you kill the mobs with exclamation points over their heads, and you leave. That’s it. The end. You do this ad infinitum until you hit level 60, and then you have two things to do:

Buy the Victor’s armor set and grind battlegrounds until you can get the Fraywind set, after which it’s time for you to grind for the mats to make your Visionmaker.
Grind Nexus and Temple of Temerity until you have the gear to get you into more difficult dungeons, which you then grind until you get all the way up to Queen’s.
And that’s not all! I hope you’re ready, because once you have your gear it’s time for you to grind up gear and masterwork (or refined) alkahests to use as enchantment fodder. The enigma and spellbind process goes hand in hand with this, and is similarly fucking expensive. You will be grinding for enchantment fodder for weeks. Have fun! 

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Discussion on Tera

04/04/2013 / Comments Off

A: I believe the polarity between different MMOs and their fanbases is one of the more unique aspects of gaming culture. Sure, there are single-player RPGs that vary in mechanics, story, and world — but the scope of differences between one MMO to another is what makes these games unique among other gaming experiences, and is what makes dedicated players so proud of the MMOs they have invested themselves into.
B: I believe the polarity between different MMOs and their fanbases is one of the more unique aspects of gaming culture. Sure, there are single-player RPGs that vary in mechanics, story, and world — but the scope of differences between one MMO to another is what makes these games unique among other gaming experiences, and is what makes dedicated players so proud of the MMOs they have invested themselves into.
C: I’m so glad someone feels the same. I can’t put to words why I love MMO’s. As bad as this is, its the same when someone asks why you love someone. That’s a ridiculously hard question to answer.
D: As bass-ackwards as it is, I prefer my MMOs to have a rewarding single-player experience to them as well. It’s something that I’ve enjoyed a great deal in both Guild Wars 2 and in the early leveling on The Old Republic.

There are also a few games that are specifically fun to play with friends. EVE Online doesn’t actually appeal to me much at all as a solo experience, but the corporation I’m in is like its own family, and that’s an extremely comfortable and rewarding experience in the otherwise unapologetic harshness of the game.

Open world unrestricted PvP is a huge turn-off for me in most cases, simply because it’s usually too easy for high-level characters to make life hell for lower-level ones (I’m looking at you, WoW) but balanced structured PvP is a lot of fun with friends. It was that team dynamic that originally sucked me into League of Legends so hard and I’ve spent a great deal of time on Guild Wars 2′s structured PvP arenas as well.

But the single thing that probably draws me into an MMO the most is a combination of aesthetic and variety. I’m that guy who has dozens of characters where I’m allowed to. I love trying multiple classes and multiple branching paths.

And yes, sometimes dressing up is really hard to resist.
E:Regular content updates aren’t what draw you in, though. They should just be part of a well-run game. Progression, however, is a plus.

@Amy

I can relate to circumstances changing my tastes in the genre, simply because I can’t put the 17 hours per day into MMOs that I used to. I don’t even think I have the attention span for it anymore, to be honest.

I like content and PvP to be challenging myself, but not a gimme. Like I’m okay with only progressing a bit to level over a couple of hours, if there are enough side-distractions to the leveling. 

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A COMMENT FOR TERA

04/04/2013 / Comments Off

I don’t know if my thoughts on the subject really count, but hopefully they don’t hurt anyone’s feelings. See, I’m not actually an avid mmo player, but rather an avid mmo attempter (that made sense right?). Over the years I’ve tried very hard to find an mmo that is right for me. It’s the vastness of an explorable world that fascinated me with the genre. But I’ve come the conclusion the norms and standards of the genre I can’t get along with. Leading me to think that I actually dislike mmos. My brother and I both have never enjoyed the grindy, limited, and constricted nature of the genre. This is why we’ve been absolutely die hard Guild Wars fans ever since Factions (where we discovered the franchise). The Guild Wars franchise has always been the anti-mmo. Doing many things against what was the norm, the granted, and the given of traditional mmos. Tera was the very first mmo I decided to give a serious shot at playing (I’ve tried many big name mmos). I gave it a good try, but eventually for the better enjoyment of my life I decided to give up on it, and any other future mmos, because they just do so many things that I find not enjoyable. I could probably write a 5,000 word post on all of the reasons I’ve been in love with the GW franchise for these many years, but I’ll try my best to summarize. Beware, wall of text incoming.

A really big part of it was instanced, and balanced structured pvp. I relate to pvp the way a cat relates to socialization – I want to pvp when I feel like it, and not be forced to when I’m not in the mood. I don’t enjoy open-world pvp in my pve world. There’s nothing wrong with people who do, but I just personally want to play the game at my own pace, in my own way.

The next big reason is I hate mandatory grind, which every other mmo seems to be bursting from the seams with. GW never had mandatory grind. Original GW max level was 20, and that certainly wasn’t the point of the pve experience. GW2 max level is 80, but they removed the exponential xp requirement in the leveling process. Each level after I think it’s 15 (not sure) takes about the same amount of time. I define grind as a bad “time spent playing vs personal progress and/or enjoyment” ratio. Now, before anyone calls me out for being some impatient person who wants instant satisfaction let me remind you – it’s just a GAME. Games are meant to be fun. If you’re not having fun, then stop playing, it’s really that simple. Everybody has games they don’t enjoy, so it’s not like I’m some evil product of today’s society.

For those people who enjoy having a long term-goal, there was always COSMETIC things you could go for. Titles, pretty armours, shiny weapons, etc. But NEVER a stat advantage. And that’s how I view prestige. I think it’s really important for people to have a long-term goal, and to have something to show for their time spent playing the game, but that long-term goal should never give you a stat advantage. If you’ve played the game a really long time, you’re going to understand it a lot better than a new guy. That is what gives you the upper hand. Skill should always trump math in my opinion. That being said, I’ve always been against invisibility in pvp. I think it’s stupid, and if you do allow it in pvp, then everyone needs a reasonable way to counter it, or be able to see them. When they announced that GW2 was going to have it (original GW didn’t), I was very, very saddened that they chose that route, but I can honestly say that it is the only thing I dislike about GW2’s design. That’s it. I’m not going to throw out the whole pizza just because I don’t like olives.

Earlier I mentioned that my brother and I find mmo’s limiting, and constricted. What I mean by this is party composition. I don’t like the dps,heal,tank trinity. It puts up very solid boundaries in who, and what you can play with. GW2 allows all of my friends and family to play the class they want to, and not be forced to pick something else because “Oh, sorry Tom, but you’re going to have to play a dps because we already have a healer.” We all find it frustrating trying to co-ordinate who can or can’t play what. We all just want to enjoy the game, but there’s this crazy frustrating barrier in the way.

Another reason I find mmos limiting is because of the nature of how leveling in rpgs works. You grow higher levels, and then you can’t play lower level content because you’ll one-shot everything. My friends and family have vastly different schedules, and there is simply no way that we could all find time to level a group at the same rate, at the same time. GW2’s level scaling system allows myself (who has a lot of free time) to continue to play the game and grow my character, and still be able to join up with my sister when she has a few spare hours to play here and there, even though I’m level 80, and she’s level 26. This is a freedom that most rpgs simply don’t have.

This last reason is probably the biggest one of all as to why I love the GW franchise – art, music, and the world. I have a deep love of art, music, and aesthetics. The first thing that grabs my attention to any game, regardless of genre, is its art style. I don’t mean realistic graphics vs non. It’s hard to explain, but the only thing I can think of calling it is art style, or aesthetics. For example, I think Crysis and WoW are both really great looking games. Crysis because of its crazy high-end graphics. But I like the way WoW looks (I find the game boring as hell, but I think it looks nice). It’s very clean, has a nice cartoony feel. It’s well done. So ya, I’m a huge fan of how GW2 looks. I’m also a huge sucker for orchestral music, and Jeremy Soule is my favourite composer. He’s done the music for almost all of my favourite games, and I love everything he makes. I guess I could throw in the fact that I also love the story and lore of the Guild Wars universe as well. I like learning about the history and background of fantasy worlds, whether it be GW, Halo, Star Wars, or The Hobbit.

So, in summary, I’ve been shamelessly in love with the Guild Wars universe ever since I found out about it. Before GW2 came out, every design or game aspect preview they would talk about would make me squee. I am dead serious that (aside from the invis in pvp) it’s truly as if AreanaNet designed a game specifically for me. If I wrote down a list of everything I wanted in an rpg, they checked off every single item on that list. I’m not saying any other mmos are bad, there’s nothing wrong with any of them. I’m just saying that GW2 is the perfect one for me. I took a break from GW2 to try out Tera because I wanted to give the traditional mmo format one last try, but in the end, I have definitively proven that they are simply not for me. 

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