What Drives Your Tastes in MMORPGs?

04/04/2013 / Comments Off

Why do I like MMOs? What keeps me playing the ones that I like? I have trouble answering when someone unfamiliar with the MMORPG genre asks me why I play them. Having been doing so on and off for over a decade, it’s still not something I can simply put my finger on.
Everyone looks for something in particular in their MMOs, whether they realize it or not. Some people prefer sprawling landscapes and open-world PvP, some look for games with everything to do and a community to welcome them as their own, and yet others look toward MMOs for their dose of developed storytelling or a robust roleplaying community.

Having jumped head-first into a huge chunk of the free to play market and tried my hand at most of the big name titles, I’m still not sure where I stand. I used to think I valued combat over all else. I’ve been an avid PvPer since my beginnings as a wee nubcake — but after putting several months into TERA and coming out no better (nor entertained) for it, I don’t know whether the sweet, sweet taste of beating the poop out of other people is really the main draw to the genre for me anymore.
Everyone looks for something in particular in their MMOs, whether they realize it or not. Some people prefer sprawling landscapes and open-world PvP, some look for games with everything to do and a community to welcome them as their own, and yet others look toward MMOs for their dose of developed storytelling or a robust roleplaying community.

Having jumped head-first into a huge chunk of the free to play market and tried my hand at most of the big name titles, I’m still not sure where I stand. I used to think I valued combat over all else. I’ve been an avid PvPer since my beginnings as a wee nubcake — but after putting several months into TERA and coming out no better (nor entertained) for it, I don’t know whether the sweet, sweet taste of beating the poop out of other people is really the main draw to the genre for me anymore.
What is your poison?

What game devours your soul, makes you wake up early, stay up late, and gets you pumped up? It’s easy to say which MMOs you enjoy, but it’s not so easy to say why.

The competitive aspect of the genre, I think, may be what drives me. Comparing DPS (or heals), gear, and PvPing are all aspects of the genre I like and thrive on; though I cannot say they are my only reasons for enjoying the games I like and there are times when I hate those facets of the genre. 

VN:F [1.9.22_1171]
Rating: 0.0/10 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)

Layoffs Hit Tera Publisher

04/02/2013 / Comments Off

An undisclosed number of employees have been let go from Tera publisher En Masse Entertainment. The news comes via digital marketing manager Evan Berman who wrote on Twitter “Layoffs have occurred at En Masse. I was hit.”

We reached out to En Masse and received the following statement from vice president of publishing Chris Lee:

“Today, we had to let go of some of the great talent at En Masse Entertainment. While a tough decision, it was necessary as we prepare for the next chapter of our business. Tera has been a great launch for us, and we are committed to our loyal players. We’re taking measures to align the needs of our business to continue supporting Tera and preparing for our future. We are working with those affected by this transition, including offering assistance on new prospects within the industry/area. If there are companies who are looking for talented people with publishing experience, please send an email with the details to info@enmasse.com.”
Tera originally launched launched in early May and En Masse will release its Argon Queen update later this month. IGN wishes the best of luck to anyone affected by today’s news. 

VN:F [1.9.22_1171]
Rating: 0.0/10 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)

Should We Be Paying To Play MMOs?

04/02/2013 / Comments Off

It’s been a pretty interesting year for the MMO genre. Just 12 months ago, things were looking incredibly positive; Star Wars: The Old Republic was reporting booming subscriber numbers, The Secret World was raising eyebrows with its original setting and engaging environments and, despite many people’s hopes to the contrary, World of Warcraft continued to boast substantial – if slightly diminished – subscriber numbers.

Fast-forward 12 months and a very different landscape lies before us. Despite three fairly diverse MMOs launching in the past year (Tera being the third), not a single one has managed to reach its first birthday still in the subscription space. While some people would have suspected this of The Secret World and Tera, the latter of which only announced its free-to-play ambitions last week, SWTOR’s failure was more shocking. If the most expensive video game ever made, reportedly costing around $200 million, failed to justify a paid subscription despite being helmed by one of the most respected developers in the industry, then surely it’s time to ask: are subscription fees still viable for MMOs? 

VN:F [1.9.22_1171]
Rating: 0.0/10 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)

Tera Picks up Half a Million Players Since Going Free-to-Play

04/02/2013 / Comments Off

Fantasy MMO Tera has gained over 500,000 players since dropping its subscription fee just over a month ago, Gameforge has announced.

This brings the grand total of players registered for the game to just over a million, and means that the company has opened six new servers since the free-to-play launch to deal with demand.

It’s interesting to speculate what this means for the MMO genre in general. Just recently we pondered over whether we should still be paying subscription fees to play MMOs; these figures are the latest to suggest that the future of the genre could indeed lie in micro-transactions rather than monthly payments.

With Final Fantasy XIV: A Realm Reborn slated to launch later this year requiring a sub fee, and The Elder Scrolls Online still remaining quiet over exactly how it’ll be monetised, time will tell whether the death knell for the old model has sounded or not.

In the meantime though, have you tried out Tera since the F2P conversion? If so, be sure to let us know your impressions in the comments below. 

VN:F [1.9.22_1171]
Rating: 0.0/10 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)

For Mage

04/01/2013 / Comments Off

Mages, the most common of arcanists, are found all over Azeroth. They focus on magic that creates and that changes things, most often with the purpose of damaging their enemies and boosting the power of their allies.[1] Such beings can obtain a familiar, which is a normal animal that gains new powers and becomes a magical beast when summoned to service by a mage,[1] while others choose to become focused mages.[2] Mages also understand the workings of arcane energy so well that they can counter most magic with great effectiveness. An adept mage who has dedication to and natural predilection for one of the schools of specialization becomes more entrenched. At this point the mage chooses either evocation or transmutation as a preferred school, and casts spells from his chosen school. The mages of the Kirin Tor first mastered the arts of casting spells using the elements of ice and fire. Mages are also known for being able to summon elementals, usually water elementals, but can also summon air, earth and fire elementals as well.[3] The greatest mortal mage ever to live is the Naga Queen Azshara, who still lives. In fact, she may no longer be mortal.[4]
The first known mages on Azeroth were elves, before the breaking of the Well of Eternity and the Exile of the High Elves, who lived on the shores of the Well of Eternity and wielded its powers.
Early kaldorei civilization was defined by direct manipulation of magic drawn from the Well of Eternity to create and sustain their society. The constant use of the well attracted attention from Sargeras and the Burning Legion, and their coming resulted in a massive war known as the War of the Ancients. The war had grave consequences, for even though the combined might of Azeroth’s mortal races were victorious, the continent of Kalimdor was shattered, and a swirling, raging miasma of sea storms flowed into the vacant area where the Well of Eternity used to reside. This Great Sundering caused the Well’s waters to be permeated into the atmosphere and spread magic all over the world.
This event convinced the majority of night elves to reject arcane magic and embrace Malfurion Stormrage’s call for druidism. Many of the Highborne refused this lifestyle, and left in self-imposed exile to Lordaeron where they eventually founded their kingdom of Quel’Thalas and became the high elves. When their kingdom came under siege by the trolls of Zul’Aman the high elves agreed to teach one hundred humans the arts of magic in exchange for military aid from the human nation of Arathor. From these two races, the arcane arts have spread to various races all over Azeroth. 

VN:F [1.9.22_1171]
Rating: 0.0/10 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)

Druid and Hunter

04/01/2013 / Comments Off

Druids are versatile hybrids. They perform different roles using appropriate shape-shifting forms. They can have high armor and rage like a warrior in Bear Form, stealth and fight in melee like a rogue in Cat Form, or heal and nuke with spells in humanoid form. Through talents, they can enhance one or more of these roles and even gain a new form for healing (Tree Form) or nuking (Moonkin Form). Their talent trees are Balance, for nuking, Feral, for melee damage, Guardian tanking capabilities, and lastly, Restoration, for healing. With roughly equivalent gear, talents appropriate to the role, and in the hands of a skilled player, they can be just as effective as one of the classes dedicated to each role. They also bring certain additional utility, such as battle resurrection with Rebirth, and emergency or additional healing or tanking, should one of the people filling the primary role die, go offline, or otherwise be unable to fully manage with their role. Certain key differences do still exist, giving them both advantages and disadvantages in any given role.
Hunter

Hunters are the only class that can effectively use ranged weapons (bows, guns, or crossbows) as a primary source of damage. Very adept at kiting, they have plenty of tools to allow them to avoid melee combat, which is not where their strength lies. Hunters may tame many varieties of beasts to serve as combat pets, which along with an array of scouting, tracking, and survival abilities make them excellent solo characters. The three talent specializations for hunters are Marksmanship, Beast Mastery, and Survival. While all Hunter specializations are considered DPS, they achieve this using slightly different methods: Marksmanship hunters benefit from weapon-based damage bonuses to inflict high burst damage; Beast Mastery hunters have specialized abilities that increase their pet’s damage output; Survival hunters have improved traps and shots to keep their enemies at a distance while their DOT’s drain HP. 

VN:F [1.9.22_1171]
Rating: 0.0/10 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)

For the classes in the Warcraft RPG

04/01/2013 / Comments Off

A class is the primary adventuring style of a player character which determines the type of weapons and armor it can use, as well as what abilities, powers, skills, and spells it will gain throughout its adventures.
Be aware that the choice of which class to play is constrained by the choice of race; each race has a different group of available classes to choose from.

Each class has three unique talent trees. As a character progresses, they can specialize their skills by assigning class talent points in any of the trees for their class. There are three talent trees for each class. For example, a druid can place their talent points in Restoration, Feral, or Balance.

Collecting class sets is a way players can improve a character when they have reached the level cap. Most dungeon and raid sets are made up of armor items designed specifically for the class; however, faction rewards sets also include trinkets and neck pieces. When players collect more pieces of the set, they can receive set bonuses.

Always remember that it doesn’t matter what class you chose as long as you are willing to stand by it and don’t give up. If your class gets nerfed (or made less powerful by Blizzard) always remember that nerfs and buffs are like a pendulum, sooner or later the pendulum is going to swing to your advantage. 

VN:F [1.9.22_1171]
Rating: 0.0/10 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)