Starting an Arcanist in Final Fantasy XIV

08/31/2013 / Comments Off

Final Fantasy XIV - Haukke Manor 06
Know your role

The first thing to understand about Arcanist is what you are actually capable of, which is a bit more complex than with some other classes. You’re not a healer, but you do have the option to heal. You’re not pure DPS compared to a Thaumaturge, but you can pump out some damage. No, your greatest strength lies in debuffing, debilitating, and generally swapping roles as necessary — because you can do a lot of stuff.

Core abilities

Ruin iconRuin: The non-elemental Ruin line makes its appearance once again, and astute players will notice right away that it has a ridiculously low attack potency of 80. Compare that to most damage spells starting higher, and you’ll swiftly realize that Ruin is there to fill out the spaces when you’re not using more useful stuff.

Tips for Arcanists

Your priorities on solo fights are pretty simple: pull with Miasma, hit Bio, then hit Ruin while your Carbuncle of choice does its thing. If you or Carby run low on health, bust out Physick. You won’t find many targets that really require Virus, Aetherflow, or Energy Drain while out on your own unless you pull two things by accident. It’s actually pretty easy to juggle two targets at once; wait until one is nearly dead, then let Carby and DoTs finish off the first target while you pull ahead and hopefully continue your EXP chain.

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FFXIV international clothing on abnormal solution

08/23/2013 / Comments Off

Find a lot of friends at the time of landing FFXIV appeared all kinds of errors, to sum up the solution

1. The first check whether the system is XP, if is suggested with Windows 7 or doing to FFXIV is not support for XP

2. Suggest to restart the computer, generally there is a problem to solve

3. Restart the computer cannot solve, you use “run as administrator”

4. If the above can solve the problem, it may be network problems, you can try to restart the router, if not recommended to use VPN login

5. If the lander does not appear on the NEXT option apart from the reason of the network, also suggested that the browser clean junk files and cookies, and then re-open the Liu Qi.According to uncertain information, this may also be IE browser version is too low to cause, if cannot solve the suggestion to upgrade to higher I3 browser version.

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FFXIV Phantom warlocks use experience

08/23/2013 / Comments Off

Magic sorcerer’s main job is to assist and reply, said popular point is the wet nurse. But also several attack magic, but the damage is too low, cannot serve as main output. Magic sorcerer’s prestige classes for white magic monks, strengthened the response ability and support ability, advanced conditions for magic sorcerer level 30, sword fighter level 15.

Soil properties of magic, have, early damage but as a general magic sorcerer eye level 22 only attack spells will frequently used, has let the enemy movement slowing effect.

From spells, grade 2 acquisition, with this you can be called a wet nurse.

Wind), low damage, 18 seconds between sustained damage, cannot serve as main output skills.

Auxiliary skills, to recover mana regeneration amount decreased by 20% at the expense of make up 10% against the magic power.

Auxiliary magic, relieve physical damage, and lasts for 30 minutes, magic sorcerer level 16 additional magic damage relief effect.

From spells, wide range of skills, replies to a little lower than junior from spells.

Battle players cannot resurrection spell, resurrection, just learned to pick can only be used in non-combat, magic sorcerer after 28 level can be directly in the battle resurrection.

Attack magic properties, water damage, CD long time, has blown fly effect, can be used after close to the enemy.

Abnormal state restore magic, can remove abnormal state, such as poisoning, silence and action can’t wait.

Intermediate soil properties of magic, magic effect with primary soil attributes.

Magic sleep, let the enemy fall asleep, use more times effect time respectively for 30 seconds, 15 seconds, 7 seconds and recovery after a certain period of time.

Auxiliary magic, reduce our physical damage and magic damage by 10%, after the magic sorcerer level 36 effect increased to 18%.

The basic method of use: As a nurse, so don’t want to output, only need to reply to the team and remove dangerous abnormal state. At first can use magic damage reduce, reduce the pressure of their reply. If you have multiple enemy attack at the same time, you can see a circumstance to several of them falling asleep, let teammates more secure. If his teammates died in the fighting, must be raised as soon as possible, especially T death, if not timely resurrection might be destroyed by the group.

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Retailers instructed to destroy FFXIV stock

08/22/2013 / Comments Off

Final fantasy redo version is ready to open beta, let’s look at it.Is Square-Enix issuing a termination order for store copies of Final Fantasy XIV? That’s the disturbing rumor that’s emerged today, as a retailer on the NeoGaf forums posted an email stating that the company has decreed that stores rid themselves of the remaining stock.

The email states, “Square is discontinuing Final Fantasy XIV. They will be doing a field destroy credit of $16.00 each.”

This move may be in preparation for the upcoming version 2.0 of the title, now called A Realm Reborn, which is slated to release for both PC and the PlayStation 3. A Realm Reborn will actually remove some of the content from FFXIV, possibly necessitating a new product. Square-Enix may also just be looking at rolling out a new package for the relaunched title.

When asked about the rumor, the company declined to address the email and stated that the beta will happen later this year.If you want to learn more content and game service please attention: FFXIV Gil.

 

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FFXIV and free-to-play

08/22/2013 / Comments Off

FFXIV new version will be open beta, whether or not you are ready to join with us, let us know in advance.

Subscriptions are dying. There’s no two ways about it. Star Wars: The Old Republic is switching over, and whether or not they liked the game, fans of Final Fantasy XIV have no room to throw stones about the game’s success. That leaves a handful of holdouts in the normal subscription space, and that doesn’t include the next major release on the horizon, as Guild Wars 2 is under the same buy-to-play model as its predecessor.

Final Fantasy XIV and Final Fantasy XI are two of the holdouts. And in a world increasingly dominated by games without subscription fees, that’s pretty significant. So the question becomes whether or not the games will embrace the free-to-play option, whether or not they should, and how this sort of option could work in the game’s favor rather than against it. After all, there are some roadblocks to making the system work quite right, but there’s a lot of pressure on the market for a change.

On the plus side, it would be really seductive to see all of this and then be told you can play it for free as much as you like.I’m going to go ahead and say right off that a free-to-play option would be in FFXIV’s best interests because if there was ever a game that needs people to get in and playing, this would be it. If you’re still playing, you’re no doubt a fan of the game like I am, but you are also probably acutely aware that there’s a lot of bad information floating around and a lot of bad blood spread by those either disinterested or bitter.

Seriously, there are people still complaining about the fatigue system. That hasn’t existed for a long while now, but the resentment is still there.

Putting up a subscription wall makes it that much harder for people to start playing the game and find out that no, these problems aren’t sticking around. Letting people just install and try the game will make a world of difference. I’m aware that there are people who never like a free-to-play option, but this game needs a lower barrier to entry. Badly.

Final Fantasy XI is a different story. It’s an aging game that’s long since made back its investments, so there’s no real need for Square-Enix to worry about expanding the playerbase. That being said, opening the game up is the surest way to get the early levels populated again, and it could dovetail nicely with Seekers of Adoulin. So it’s not a huge imperative for FFXI, but it could definitely work out to the game’s overall benefit.

Unfortunately, converting one or both to a free-to-play model raises some issues. First and foremost, the games lack an abundance of options for cosmetic items.

This might seem irrelevant, but it’s part of why models work for games like Star Trek Online and City of Heroes. It’s possible to toss a lot of items in the cash shop that have little to no effect on gameplay but have a big impact on your looks. Even games like Star Wars: The Old Republic and Guild Wars 2 have systems for major cosmetic upgrades, the former with adaptive modifiable armor and the latter with dyes and the like. You can conceivably buy stuff and use it without breaking the game’s statistics.

As it stands, neither FFXIV nor FFXI has any sort of cosmetic options. There’s holiday gear, sure, but no one wants to spend five dollars for an outfit that stops being useful as soon as you hit level 3. And you could add in furnishings, in theory, but FFXI has so many decorative furnishings that they would get lost in the shuffle. FFXIV, on the other hand, has the opposite problem: We’ve all been waiting on housing since the game launched. Tell us that the furniture for our houses requires extra cash and there will be riots.

On the down side, imagine finding an aetheryte node that was only for paying players.So there would need to be some way of working in a wardrobe. There would also need to be more than just outfits, though; something to boost leveling speed in both games would doubtlessly be welcome, and mounts are an option in FFXIV. Buying respecs wouldn’t work unless we get some much more robust options for specializing our characters in the first place, and we already pay for extra character slots in the unlikely event that we need them.

Both games, in essence, suffer slightly for the fact that neither has been designed to operate in a world where the entry price for most games is “nothing.” You’d need to retrofit and expand both to make the system work, which is a major undertaking by itself. And that’s beyond the usual concerns of making the game fair when played for free rather than unbalanced toward paying players.

Mind you, several of these systems are things that I’d like to see, up to and including a free-to-play option. I really think that FFXIV needs it, and I don’t think it would hurt FFXI. But there’s a lot of work involved, and right now the teams seem to be centered on a new expansion and a new relaunch. There’s not the space left over for a business model shift, especially one that requires a lot of work.

Will it happen? That depends. Naoki Yoshida strikes me as a very astute gentleman, so I’m sure he sees the writing on the wall. What he’ll do with that information remains to be seen. From what I understand, it’s not a popular model in Japan, and Square tends to have a degree of reactionary behavior when it comes to new business models. But it also recognizes that it does need to win back hearts with FFXIV, at least, as evidenced by the year-long free trial.

Bottom line: FFXIV should go free-to-play, if not at the 2.0 launch then shortly thereafter. With a subscription option, sure, but the core should be in place. And I’m hoping that the powers that be recognize that.

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FFXIV plans grand finale for the current game

08/21/2013 / Comments Off

Final Fantasy XIV plans grand finale for the current game

“Preparation of next month’s A Realm Reborn reboot. “This is very misleading and incorrect. Alpha begins next month, with a beta after. The release could be next year, no official dates set.

Final Fantasy XIV as we know it is about to go away forever. Square-Enix is spinning the current version of the game down in preparation of next month’s A Realm Reborn reboot. The studio announced that it’s planning one final hurrah for FFXIV 1.0 this week before the switchover begins.

The Seventh Umbral Era event marks the end of the current game. While players will be able to enjoy the title through November 11th, character data will be saved and frozen on October 31st in preparation for the transfer to the new version. The studio is also starting up limited alpha testing for A Realm Reborn, and players are welcome to apply.

If you’re interested in A Realm Reborn, we encourage you to check out its new character creator, the PlayStation 3 version, and its currency changes.

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Ability system of FFXIV

08/21/2013 / Comments Off

So we’ve established that musical genres are basically classes in other, less rock-powered games. That’s cool. But a lot of artists like to sample things from other genres. How do you allow that to fit in?

Simple. You take a page from Final Fantasy XIV. The game’s ability system at the moment really doesn’t reward or allow wholesale copying of one class into another… but it does allow you to pick and choose choice bits from other classes you’ve leveled. Much like picking and choosing choice bits from other musical genres, and… all right, it pretty well explains itself. Let’s move along.
Yes, there's the occasional risk of wannabe goths, but that's always been a risk.Dynamic events from Guild Wars 2

No, they’re not really dynamic. But that’s all right. They’re still a way to have regular content in a game that doesn’t necessarily focus around quest hubs. And when that content takes the form of an impromptu jam session, it makes perfect sense.

Seriously, having a musical MMO gives a lot of opportunities for content that revolves around more than just combat. Maybe one of your musical idols wants to have a jam session. Maybe you just get the urge to start smashing things. Maybe you’re getting mobbed by adoring fans. There’s a lot of chances for (usually ridiculous) events that won’t require you to beat up anything.

Put in some full-featured minigames for things like “avoid giving groupies your phone number” and you can enjoy the sublime beauty of defeating Cthulhu with the power of progressive rock, then running away from a group of teenagers trying to find your hotel room.

On that note, there needs to be at least one piece of repeatable content allowing you to mess up a hotel room in creative and horrible ways. You remember that scene from Walk Hard with a row of sinks getting pulled out of the wall? Yeah, bingo.

Mayhem missions from City of Heroes

In fact, let’s go all out. Sometimes, you need a whole mission where your only real goal is to look awesome and do a whole bunch of stuff, and City of Heroes has the answer. The only difference is that this isn’t a mission to rob a bank, it’s a mission to stop zombies from overrunning the city or to destroy an evil temple or whatever.

If you haven’t played these missions, you lost the chance to play something awesome. More relevantly, the player is dropped into a map and told to run to the bank, grab the loot, beat the cops, and get out. You start with a strict time limit, but you get extensions for doing other mayhem-related things. Like smashing parking meters, or beating up other groups trying to get the loot, or robbing a store on your way to the bank.

Imagine that in this setting. You get dropped into a zombie invasion, and you’re told to go rock the head zombie to death. Along the way, you get more time by eliminating other zombies, leading people to safety, and possibly stopping the people responsible for the zombie attack in the first place. Or you’re thrown into a concert and you have to play a set, but you get more time to play by destroying vampires that are attacking concertgoers for some reason.

There’s more that could be done here, I’m sure. But this is a place to start for making a game that’s all bards, all the time, and not just a bunch of guys with lutes. (Meaning no disrespect to the guys with lutes. You’re awesome.)More exciting game content click here FFXIV Gil to understand in detail.

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FFXIV’s alpha footage so far

08/20/2013 / Comments Off

You never get a second chance to make a first impression. Final Fantasy XIV is doing its best to make a really positive second impression on the gaming community as a whole, but it’s still not going to get as much popularity as it might have had without the original launch. The game has an uphill battle to fight, and it needs to really wow people.

This is something I’ve discussed before. If you haven’t read it before, go ahead and do so; I think it’s a pretty good piece. Right now, the game needs to show something off that is really unique, something to make people sit up and say, “Oh, now that is neat.”

Obviously the game isn’t testable yet for many of us. But we have seen the first several alpha test videos. And my reaction thus far has been… well, I haven’t actually been sitting in front of my screen with my head in my hands while cursing, but I’ve considered it as a possible course of action.

Jumping does not blow my mind

This guy has not jumped.  Jumping would probably blow his mind.A moment of history here: The first video game I remember playing, ever, was Super Mario Bros. I was told that pressing the “A” button made Mario jump. (All right, I was playing at a friend’s house and the actual explanation was probably closer to “PRESS THAT ONE AND THE GUY JUMPS!” The spirit was there.) Since that first outing, I have jumped approximately nine billion times in games. I even jump occasionally in real life, generally to elude dogs.

Watching the Final Fantasy XIV alpha explorations, you’d think that jumping in video games had been discovered by specialists at Cambridge a week ago. It’s not just that jumping is featured in the videos; it’s that each individual jump is revered in a fashion usually reserved for religious leaders. I remember in particular one of the Gridania videos that featured a quick jaunt to Greatloam Growery, followed by the character walking up to the (previously uncrossable) fence and jumping over it.

That’s all well and good except that it took more or less forever. She stood there and waited for a good long while, then finally jumped over the fence and just stood. Congratulations, I can see a part of the game that I’m already familiar with from a slightly different angle. That’s super.

I get that jumping is being added to the game, and that’s great, but this isn’t impressing me, and I’ve long stood by that same fence and wished I could jump half an inch off of the ground to clear it. This should not be a central point on display.

Same old song and dance

I'll stop focusing on the jumping thing just as soon as Square-Enix does.Let’s get one thing out of the way: The combat that we see in the first video looks as if it’s a massive improvement. I can’t say how it plays without actually trying the game out, but I can say it looks a lot more fun at a glance. Actions go off more quickly, the pace has been quickened, and it looks far closer to the experience you get from most other MMOs.

Yet therein lies the problem, Ralph. It looks far closer to the experience you get from most other MMOs. I’m watching the fundamentals of the questing system, of combat, and I find myself noticing just how many times I’ve done this stuff. I’ve gotten quests before, clicked spots on the map before; I’ve had a fairly standard set of battle mechanics provided before…

It’s not that there’s nothing to be seen in here that I like. I’m glad to see that the quest dialogue remains in place, since I’ve always liked the way that questgivers plead for your help in the online offerings. At the same time, this is a structure that’s so well-worn it’s more or less part of the landscape now. It’s nothing unique. It makes me happy, but someone who hasn’t played the game or isn’t already interested won’t look at this and think that it’s the coolest thing ever.

The part that truly baffles me is how the team is proudly declaring that the battle system is being adjusted… specifically, damage algorithims and the claiming system. I’m not going to say that the system on display here looks bad because it doesn’t, but I think a better option would be to show us some crazy unique elements from the higher levels on the assumption that those exist. Claiming monsters? Not so much.

Yes, the good parts

Leaving aside the fact that the game needs a wow factor these videos aren’t quite providing, I’ll be the first to say that the revised zones look excellent thus far. I was oddly happy to see the Final Fantasy XII zone line in there. It really shouldn’t be there, but a game with some of the energy of an Ivalice title wins major points for me. (Although the mechanics of Final Fantasy XII don’t need to be brought into the game. Really.)

At first I was a little put off by some of the stuff in the revised Shroud, as it felt like a departure from the more grounded environments of the game-that-was, but after another viewing, I’m much more relaxed about it. The game’s setting is still fairly low-key and retains the atmosphere it had before, but there’s a bit more oddity in the geography now, a bit more wonder. That’s not a bad thing. We’re a far cry from, say, Final Fantasy XIII’s insane landscapes.

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Get a sneak peek at FFXIV’s crafting

08/20/2013 / Comments Off

Get a sneak peek at FFXIV's crafting!

There’s a lot to look forward to in Final Fantasy XIV: A Realm Reborn, and now you can decide whether you’re adding gathering and crafting to that list!

You’ll begin, as most crafters do, by gathering materials. As you run through the world, you’ll have skills to triangulate gathering nodes. Upon approaching a node, you’ll get to choose from a list of things you can try to gather from it — a tree, for example, might be a place where you could find a log, or a feather, or maybe some sap. Once you’ve got materials, it’s time to head to your crafting bench, pick a recipe, and start working. You’ll have construction skills that focus on the quality and progress of your crafting.

It looks like the minigames  in gathering are gone, and that makes me sad. Easily the coolest part of FFXIV for me. Also, I think arbor call glitched, as it directed the player I think past a resource node (or maybe it was another kind of resource node, and I just didn’t see that).Click on FFXIV Gil to get more games.

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FFXIV producer’s letter announces A Realm Reborn’s first beta phase

08/19/2013 / Comments Off

43rd FFXIV producer's letter announces A Realm Reborn's first beta phase

Final Fantasy XIV fans who have been eagerly awaiting beta for A Realm Reborn only have a little longer to wait. In the 43rd producer’s letter Naoki Yoshida announced that phase one of the beta will begin on February 25th — barring any cataclysmic bugs, of course!

Yoshida admitted that the testing is actually one week later than the roadmap originally indicated. He informed fans that the extra time allows for more system features and character options to be included in this test, such as the random public quest-type Full Active Time Events (FATE). He also noted that while phase one focuses on the areas around Gridania, a level 30 dungeon will be ready for testing. Players can also look forward to the new guildhest (previously behest) system.

Beta invitations for this phase are already on their way, but folks can still apply on the official site.

SmilesMadness Because that’s a terrible idea, one that plagued FFXI for years. This way they can focus on making dungeons better and not limited to the same 3 monster types because that’s all that can be loaded at a time due to mass of players and special effects that will kill frame rates and graphics cards

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