TERA Warrior Leveling Guide

10/31/2013 / Comments Off

If a blow is to a class they might lose their agro, therefore the warrior has the ability to roll to evade their enemies.  This character is able to sneak attack their enemy when doing a roll they can come up behind one and strike their enemy from behind, killing their unrepentant victim.  The warrior is one to always be on the front line of the battlefield, and the only direction they travel after the front line, is forward.  This character is not one to flee from fear, but to charge with power.

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Their armor may be light, but their attack ability is not.  The Warrior uses both hands to deal damage and ultimately death to his enemies by his fearful twin swords.  His light armor is great for his grace and speed of his attack, while his blades stun, stab, and slice the opponents.  They are able to move out of their opponents view very quickly, then when the enemy’s back is turned, they strike causing damage to their prey.

This character loves to play with their swords, using them to move in and out on the battlefield by a mere slice of a hand or two. Even when the enemies do not blink, they are still surprised by the attack of the warrior, slicing them and ultimately demolishing them on the battlefront. The special ability to dodge opponents and leap out of sight, gives them invincibility to the attack of an enemy. Their fighting ability increases as their level does; however, with having the agility with their blades they do not need much increase in their game play.

Even though the warrior has speed and agility they still need the help from a mystic, priest, or sorcerer to heal from the blows of enemies or protect them when they are in a bind. Having twin swords and little to no armor, proves to be a disaster unless there is a healing hand around to help out. This character can only move but so fast and when placed against many enemies they might not get the chance to leap out of harms way, thus doing better in team play than solo.

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TERA Priest Leveling Guide

10/31/2013 / Comments Off

The Priest learns and obtains power from their divine gods by total devotion, along with devotion to their god, they also show it towards other team members helping them make friends on and off the battlefield. Their power and skills can help them fight their way out of a nasty situation fast, if solo or with a group. With a group they are very handy members as they can help resurrect those that have fallen as well as heal those in need. In this online play they are the most powerful of all classes, because they have more skills that are available to unlock as the game play advances.

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With little armor, it is guaranteed that these characters can reach those that are in desperate need of healing or resurrecting on the battlefield; however, when it comes to a death striking blow from an opponent they might be the ones in need of healing, which is why it is a good idea to have at least one Mystic character on your side to heal the healer when the time calls. Even though the Priest is dealt with the powerful staff and the ability to heal themselves, they are the top class to deal the magic-forced damage.

Against enemies this class tends to hold their ground, with a guarding spell cast they can keep themselves along with members from their group protected against most of their enemies strikes; however, while protecting their team members they can also choose to target individual enemies and blast them away with several of their life threatening skills.  With a little help from their team members, this character can be what helps a team survive the many obstacles that other enemies throw at them, while helping heal those members in need and resurrecting those that have fallen due to enemy strike.

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Tera Mystic Skills

10/30/2013 / Comments Off

Mystic skills focus on supporting their allies and controlling the flow of battle. Though able to contribute to overall damage, mystics really shine when enhancing their allies with auras or snaring and stunning their foes. They have a superb area-of-effect attack that damages their foes while also replenishing the mana of party members. With a simple gesture, mystics can remove enhancements from their foes and debilitating effects from their allies.

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Mystics can teleport away from danger, or summon their allies together for a quick regroup. Their resurrection skills make them popular comrades on the field of battle. When all else fails, mystics call on their magical allies to aid them—a guardian to draw a foe’s attention, an avenger to inflict pain and suffering, or a healer to keep the mystic healthy.

Mystics operate in many different niches. They fight at close quarters, healing and boosting their allies, draining and destroying their enemies. They channel powerful auras to enhance whole groups. They summon allies to draw aggro, to fight, or to heal, or summon entire parties from one location to another. Add extensive crowd control and the capability to resurrect fallen allies, and you can see why the mystic is a critical factor in any successful party.

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Tera fied community outreach

10/30/2013 / Comments Off

There has also been a lot of stuff going on in the real world as of recently. Some parts of Oklahoma have been decimated, as you more than likely already know. One of the cities that is often talked about, since it’s pretty much all gone, is Moore. This is both where I am from and where family is from, so the tornado situation has taken a bit of a toll. It’s crazy how little is left in a lot of areas there now…

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On top of all of this, we had storms that weren’t too bad, but there was a little lightning… or, well, a ton of lightning. And wouldn’t you know it, my ISP’s tower took a direct strike and it fried everything! I use a WISP (Wireless ISP) so we have an antannae on our house that connects to the tower; because of the strike, we spent some time without Internet.

As you can see, things have been pretty hectic lately. There are other things that happened as well, but I want to keep this short, :p. In light of everything that has happened, over the next day or two I will be evaluating exactly which direction to take TERA fied, as well as do a lot of much-needed cleaning of the web host and such.

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TERA Experience for high-level character

10/29/2013 / Comments Off

To get your free level 58 character, you must create a brand-new character between 1:00 p.m. September 19th and 2:59 a.m. September 23rd and give it a name ending in “.Levelup” (i.e. Bob.Levelup, Jane.Levelup). All newly minted level 58 characters will be supplied with gear, a mount, access to all story quests, and a name change voucher.

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En Masse enticed new players to join and get to high levels in TERA with a power-level promotion. But for some, even prizes couldn’t make that much grinding worth it. If you fall in that crowd, then TERA’s newest promotion is for you: For a limited time, new and existing accounts can get a free level 58 character! This Level Up Test Event is a chance for current players to get friends into the game and group up with them immediately as well as for new players who’ve been debating trying it to experience the newest content.

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Tera monstrosity of screenshot Bait

10/29/2013 / Comments Off

“Bait. That’s what it was: bait,” he writes. “I’m just strolling through the Super Adventure Box’s new worlds, see a bauble on the path and head to it. What do I find? My first arrow trap. In the screenie you can barely make out the arrows still firing, although my corpse is well on its way to rigor mortis. And here I thought that the Ninja Assassins were painful by themselves…”

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This next screenshot may be a chaotic mess, but it’s a fun chaotic mess that celebrated an important milestone. Fistsinc explains: “Here’s me hanging out in one of the events for the 12th anniversary of Anarchy Online. It’s great to see so many people gathered in Borealis again!”

So where is it written that all video game bosses must be larger than you on a scale of 25 to 50? One of these days I want to lay a smackdown on a minute powerhouse raid boss that completely underwhelms with teeny special effects and feather attacks.

Anyway, Kirk’s bringing us this towering monstrosity today: “I was browsing through old screenshots from my TERA folder and found this pic of my Castanic Priest, Yage, confronting a particularly menacing BAM.”

Personally, I hope that the new graphic engine helps the game experience a second renaissance! Can’t wait to return, myself.

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Tera Darkness Falls

10/28/2013 / Comments Off

I was particularly drawn to Callie’s photo from Dark Age of Camelot circa 2003 this past week: “My fiance and I loved going into the dungeon of Darkness Falls so much that we would frequently go down and fight the Prince, just the two of us, on our Warrior duo. I know newer games have come and gone, but nothing beats dungeon exploring and fighting a difficult boss with the one you love. Still one of my favorite MMO memories.”

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One can only assume that your characters discovered the lavatory behind the boss room and took many, many pictures as well. Speaking of tawdry screenshots, we’ve got a few more for you behind the break!

There are few things that please me more than when you guys and gals send in photos of your deaths. It makes me feel not so alone in my corpse tour of MMOs. Here’s Siphaed finding himself on the wrong side of a few virtual arrows in Guild Wars 2.

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TERA box refinements and achievements

10/28/2013 / Comments Off

The update also has changed the loot distribution of strongboxes, both in terms of what’s in the boxes and where you can pick them up. Older types have been retired, and new types have been added with a somewhat smoother distribution of items. Add to that some class balance updates and an assortment of bugfixes, and there’s plenty for all TERA players to be happy about aside from the upcoming event.

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Halloween is almost here, if you count half a month away as “almost,” and TERA is ready to go with its Halloween event starting on October 17th. That means opening up both a low-level and high-level dungeon as well as adding new ways to earn candy for everyone. It also adds new achievements… along with 182 other new achievements added in the same patch, more rewards for clearing achievements, and improvements to the achievement UI. Yes, there’s more to this patch than just pumpkins and ghosts.

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Tera The real picture

10/25/2013 / Comments Off

There are plenty of quantifiable and demonstrable issues with free-to-play. From a consumer’s point of view, it could be better or worse than a subscription or buy-to-play monetization scheme depending on any number of factors. However, we’ll never be able to effectively compare and contrast monetization methods if we insist on inventing personality types to go along with them. Free-to-play exists because somewhere, somehow, a developer or publisher realized it was a more effective method of bilking customers out of cash. Blaming its popularity on some imagined “lazy gamer” archetype is a self-serving act that makes certain community members feel good about themselves while contributing absolutely nothing of value to the conversation.

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Arguing against free-to-play games by insulting or demeaning free-to-play gamers doesn’t result in any sort of meaningful dialogue. It’s not a valid criticism of F2P as a payment model, nor does it offer any sort of thoughtful critique on the state of the games industry or the current hard lean taking place in the online gaming niche. Instead, it serves to divide consumers, leaving them to argue with one another about meaningless perceived differences while publishers continue to rake them all over the coals.

Gamers, whether free-to-play friendly or subscription-for-life diehards, are nothing but dollar signs to games publishers. Free-to-play wasn’t created in some compassionate gamer’s garage to even the playing field and spread socialized gameplay to the masses; it was assembled in a profit factory by team of nickel-and-diming suits who make unimaginable sums of money for ensuring a publisher’s shareholders stay happy when the end of the quarter rolls around.

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Tera Free-to-play

10/25/2013 / Comments Off

Free-to-play’s growth has created a world in which non-free games are the exception, not the rule. Of the most popular MMOs and online games as of my typing these words, the vast majority are free-to-play. Games that are bold enough to buck the trend and launch with a sub fee are met with derision and suspicion from the online gaming community; the many thousands of words dedicated to ZeniMax Online’s decision to require a subscription for The Elder Scrolls Online are likely the most recent and high-profile examples of this trend in action.

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When players complain about a game launching with a subscription, their opinions are often countered by a self-appointed gaming elite who believe that things were better in the good old days, when games cost money and poor people didn’t ruin everything by demanding free stuff. The argument summarized is something like, “I am sick and tired of lazy, entitled gamers wanting everything for free.”

Free-to-play is surging. In just a few short years, free-to-play has become the go-to mechanism through which studios broaden audiences, entice players, and build revenue. No other method of monetization has proven to be so lucrative and effective with such consistency, whether it be a monthly subscription fee, a one-time purchase price, or some combination of the two.

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