FIFA 15 attacking headers tips & tricks

07/25/2014 / Comments Off

Winning The Arial Duel
The very first thing that you’re going to need to do in-order to be the king of headers on FIFA 14, is to make sure you win them Arial dues every single time. This is easier said than done, but we know the best tips and tricks to make this happen.

When your player crosses it, what you’ll need to do is start moving your attacking player into the defender that’s going up for the jump with you. You can either run into him from distance, or you can simply hold the sprint button down and carefully nudge him out of the way at close distance.

You should notice that the opposition player is now out of the duel and you have a free header at goal to try and score past the goalkeeper.


Generating Power To Beat The Keepers
There are two different methods to use, it’s entirely up to you on which one works best for you personally. The first technique is just simply holding the shoot button in to just slightly over halfway. We can’t give an exact judgement of how long to hold it in for, because it depends on how far out from goal you are. You’ll just have to practice for a little while and get use to how long you should hold the gauge in for depending on distance out from the opponents goal.

The second method is by far the best one to use! What you need to get in your head to understand where we are coming from is imagine that you’re holding an elastic band pulling it back and then letting go and seeing it fly over the other side of the room. That’s exactly the best example of how this next method works.

All you have to do is when the cross comes flying in from the wing, you must pull the left-trigger to the opposite side. So if the goal is to your left and that’s where you’d usually aim the left-trigger, instead aim for the right and just before contact aim it towards the goal to see the power header come off. It’s all about your timing and positioning, but if you nail it, there’s not a chance for any keeper to save it and that includes ?ech, Neuer and Casillas.

Sign OP Players With Great Jump Stats

There’s a saying (you’ve got to be in it to win it) and that couldn’t be more true with heading the ball into the back of the net. A player can have the best heading stats in the world, 99 out of 100 in-fact, but if he’s not that blessed with climbing and his jump is poor, then he’s never gonna compete with other OP players. Make sure the first thing you look at is the jumping stats, this is where you’ll get up higher than your opponent and then have a greater chance of winning the Arial duels.

You can check out the stats on the Career Mode easily in your squad which is at the main menu when you load up your career. To check that players stats in Ultimate Team you need to start a match and then pause the game and go to substitutes. From there you can scroll down and check out all of your players that have the best statistics and search for jump.

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FIFA 15 Early Features and Improvements

07/16/2014 / Comments Off

Agility & Control and Correct Contacts

Leave defenders in the dust or control the ball like the world’s best footballers. Players explode into action with improved balance, cuts and closer touches when in possession, giving greater responsiveness and personality to the game’s superstars.  Experience brilliant control as you keep the ball in a sprint or when searching for an opening in those close-touch situations.

Authentic Player Visuals

The Next Generation football player is here. Player faces have an incredible level of detail, while character models look and feel powerful and athletic. Kits move realistically and change with the environment, becoming dirty with mud and grass as the match unfolds.

Dynamic Match Presentation

Match Day feels dynamic and immersive. Improved commentary will highlight unique fan reactions, with chants and behavior changing on location. New bench reactions, 10-man goal celebrations and more will keep you engaged in the story of the match.

Emotional Intelligence

With over 600 new emotional reactions, players now respond to pivotal moments on the pitch – bad tackles, missed chances, epic goals – as they would in real life.

Living Pitch

Stadiums are alive and full of the emotion that only football can create. Playing surfaces wear down as the match progresses, with boot marks, slide tackles, and debris visible on the pitch. Corner flags move, goal frames shake, and animated LED ad boards bring FIFA 15 to life.

Man-to-Man Battles

Dispossessing your opponent is more rewarding than ever! Intercept and keep the ball with Possession Tackles and new shoulder barges. Feel the impact with big fall physics; shirt pulling will also be visible with enhanced cloth technology. FIFA 15 fundamentally changes the way you compete for the ball.

Team Tactics

Your AI teammates and opponents now recognize what’s happening in the match and will adjust their tactics just like real players. Park the Bus, In The Mixer, and Time Wasting are some of the Team Tactics you’ll come up against in FIFA 15.

What are your early thoughts on these new improvements? Let us know in the comments section.  Don’t like what you see? Let us know your suggestions on our FIFA 15 wishlist.

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WildStar Esper Healing Build Guide

07/08/2014 / Comments Off


The Esper is fortunate in that there are a couple of extra skills you can utilize alongside this Limited Action Set that you can happily swap in and out depending on the situation. Not all of the Espers healing skills are great and you can, for the most part, simply get away with using Soothe and Reverie to heal for large numbers. Admittedly there are plenty of moments when you’ll need to use more than those two skills (such as Bolster to pad out your Psi Points) or Catharsis to cleanse your allies but it’s a relatively simple playstyle because of the power of Soothe and Reverie. As usual I’ll discuss variable builds last, but for the most part this build should set you up nicely for Dungeons, Adventures and PvP and only requires a couple of skill changes for Raids.

wildstar esper

Fully Interactive Esper Healing Build


esper skills healing


Bolster is pretty lackluster as a heal but it works well as a Psi Point generator. It’s a heal over time, can be cast off the global cooldown, it’s instant and generally in a PvE and PvP environment keeps your health and Psi Points topped up. It doesn’t heal for lots but it does take the edge off a little.


Your 5 Psi Point finisher, Reverie restores huge amounts of health to yourself and up to 9 party members. When combined with Soothe and Bolster, it’s incredibly easy to throw out big heals in a short window of time.

Phantasmal Armor

This skill divides many opinions but I actually find it incredibly useful. Admittedly its cooldown is long but, the absorb is fantastic and with it providing an interrupt armor it makes it incredibly useful for laying on a tank or yourself when under pressure. Fortunately it’s one of the skills you can swap depending on the situation.


Your bread and butter heal which is capable of building Psi Points quickly and repeatedly but it also restores health to you and your 4 most injured allies. You can use Soothe while moving (amazing!) and when tiered up its charge time is reduced. It’s just an awesome skill.


A lot of players currently neglect cleanse skills but in dungeons or PvP they’re incredibly important as they remove lots of nasty debuffs from you and your team while healing for a small amount.


Similarly to Phantasmal Armor, Incapacitate is a skill you can swap in and out depending on the circumstance. In a PvP environment it’s brilliant because it disarms players while in PvE it prevents enemies from using their abilities.

Fade Out

Fade Out is your escape skill. It allows you to leap backwards removing all crowd control while pacifying 5 foes. Anyone pacified is unable to damage you for 4 seconds. Make sure you save this for when you absolutely have to use it.

Projected Spirit

Capable of critically hitting for huge amounts of health, Projected Spirit is the reverse of Fade Out and allows you to leap forward. Not only is the animation amazing but it heals anyone you pass through. It’s a brilliant skill for escaping and staying alive simultaneously.


esper Tiers healing

It’s actually a little tricky to spend your Tier points wisely with this build because after you’ve maxed out Soothe and Reverie the values gained on other skills are minimal at best. The best alternatives are to remove all points from Phantasmal Armor and Projected Spirit and take Incapacitate to Tier 8 (it provides a blind) or take Bolster to Tier 8 to obtain 3 charges. Neither option is perfect but not particularly harmful either.


wildstar AMPs healing

As is the case with such focused builds, it’s all about maximizing your healing capabilities and as a result, you’ll be spending all your points across Hybrid A/S, Support and Utility. In this build I haven’t gone for any of the AMP skills (Mirage or Fixation) but there is the chance to drop points from Build Up (Support) and buy Fixation instead. Fixation is a useful skill because when tiered up it reduces your cooldowns significantly when activated. Lastly, Mental Overflow (see below under Utility) is well worth taking because when paired with the BINGO AMP you sometimes receive too many Psi Points. This way you can utilize them.

Hybrid A/S

Critical Hit III – Increases Critical Hit Chance by 6% (total)
Critical Hit Severity III – Increases Critical Hit Severity by 12% (total)
No Pain No – Taking damage has a 10% chance to generate a Psi Point.
Tactician – Dashing grants an Empower and Bastion. Empower: Magic Damage increased by 4% and Bastion: Outgoing heals increased by 4%
BINGO: Landing a critical hit with a Builder has a 20% chance to generate 2 Psi Points.


Focus Recovery III – Increases Focus Recovery rate by 0.3 (total)
Support Power III – Increases Support Power by 7% of your current maximum.
Focus Cost III – Reduces the Focus cost of spells by 6% (total)
Build Up – Healing an ally with a Builder (Soothe in this case) grants 1 stack of Build Up. At 3 stacks you restore an additional 36% health.
Inspiration – Landing a basic heal grants healed allies a Defense, increasing Magic Resistance by 8.5%
Hard to Hit – Your heals have a 15% chance to grant Defense, increasing Deflect chance by 8% for 10s.


Cooldowns III – Increases cooldown reduction by 15% (total)
Dash Regen III – Increases Dash regeneration by 21% (total)
Inspirational Charge – Landing a finisher grants Swiftness (increases movement speed by 12% for 3s)
Mental Overflow – When you would gain a Psi Point while at full Psi Points, an orb spawns near your location and lasts for 5s)


wildstar rotation

When it comes to healing, there really is no rotation. It’s all about gauging the situation and using the most appropriate heal. What I will say is the following:

Always utilise Soothe as your base heal and Psi Point generator and try to always charge it to charge 2 or 3 as a minimum.
If you’re fast approaching 5 Psi Points, be sure to use Reverie at an opportune moment instead of Soothe.
If you do end up going over 5 Psi Points before you can use Reverie just pick up the Psi Points that have gathered on the floor thanks to the Mental Overflow AMP.
Try to save Phantasmal Armor for the main tank or when you grab aggro and are under heavy pressure: it will save your life.
If your Phantasmal Armor is on cooldown utilize Fade Out to pacify those attacking you.
If need to quickly reach an ally or need to escape a telegraph that might kill you, use Projected Spirit but ensure you aim at your allies at the same time otherwise it will only heal you.
Lastly, continually use Bolster on yourself or the main tank to keep up your Psi Points as this reduces the pressure of having to utilize Soothe constantly to generate Psi Points.


Where Variables are concerned with this build and as mentioned above, I’d simply swap out a couple of skills depending on the situation. The easiest skills to remove, without having a huge impact on your potency, are Phantasmal Armor and Incapacitate. If you’re raiding, simply remove one of these skills for Mind over Body (an excellent heal for looking after tanks) and place your Tier points from Projected Spirit and Phantasmal Armor into Mind over Body. This way, the single target heal not only heals for much more but will create a Bastion at your position that allows you to heal for an additional 15%. Lastly, it’s often worth taking Mental Boon as an alternative Psi Point finisher. Mental Boon heals you and 4 hurt allies but also increases Dash regeneration by 42% when used at 5 Psi Points. It’s a great skill for telegraph heavy situations.

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