Why Can’t We Have the Fun Aspects of Both Instead in Path of Exile?

04/18/2018 / Comments Off

As an experienced player, I like to explore all the game has to offer when I play. That means I like to have my uber lab done on all of my characters, a mostly completed atlas, access to guardians, shaper, uber elder, leveled masters when I want some crafting done, and eventually set a nice elder ring on my atlas or use sextants, whatever makes my map sustain not feel clunky. I like to do all of these by myself as much as I can. Also, a easy way for you to gain poe items fast is to poe buy items on U4GM.

Elder ring and masters is the real bullshit here. Other things are minor annoyances imo but levelling masters to 8 every 3 months (rip your life if breach is zana 8 in a league again) and the stupid elder ring that massively increases profits is just antifun.

poe elder

The points I’m trying to make are:
1. It’s not fun to manipulate elder influence. Elder ring “mechanic” is very rewarding, and very unfun (probably subject to nerf too but that’s another story).

2. It’s just not fun at all to get masters to 8. In any league. It’s rewarding, but it’s not fun.

3. It’s not fun to be less efficient than you were the league before. It’s a bad feeling when you could run maps smoothly but cant sustain them. It’s not fun when your build can do all content but you don’t have access to that content.

4. It’s exciting to get your uber trials one by one. It is not exciting to get your 12th burning rage when you are missing your last trial.

5. It’s very exciting to do uber elder. There is nothing more frustrating on earth than spawning t15 elder. This is not a fun mechanic at all. It just highlights all the bad aspects of rng at once, the atlas map drops rng, the shaper/elder influence rng, the elder spawn rng.

I don’t want to have to choose between standard and temp leagues. Why can’t we have the fun aspects of both instead?

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Path Of Exile: GGG Announced The Skill Usage Statistics

04/12/2018 / Comments Off

In Path of Exile official website, GGG announced the interesting stats that was some popular skills list among players. Next, u4gm will tell you which skills are popular among players.

1. First up, they announced a list of every skill gem, in order of most to least used, across all of Bestiary, regardless of level. This does not include skills that are tied to a specific item – only skill gems.

Path of Exile

2. Fire is a popular damage type to build around. It’s also clear that, at least while levelling, the ability to traverse small gaps via Flame Dash and Leap Slam is highly valued.

3. The most popular Vaal skills are both auras, with the great majority of Vaal skills being hardly used. Many of these skills have received nerfs since their release, while very few have received buffs. This is something we’re keenly aware of and hope to have more news about in the coming weeks.

4. Whether you’re playing Solo Self-Found or not, the utility skill choices are of extremely similar popularity, with the actual determining factor being whether you’re playing Hardcore or not. On Standard versions of Bestiary, Leap Slam is the movement skill of choice, closely followed by Shield Charge.

Hardcore players, however, put a lot of value on the survivability that a shield can provide, and may be playing builds that don’t allow for Leap Slam, pushing Shield Charge to the top.

5. Standard Bestiary players tend to run Ice Golem, indicating a preference for attacking or crit builds, while the SSF Bestiary players opted for Stone Golem, a build-agnostic defensive choice. The prominence of Ancestral Warchief and Blood Rage across all versions of Bestiary reinforces.

6. Once players are deep into the endgame, it’s interesting to see that Shield Charge becomes more popular.

7. Vaal Haste, the 44th most popular skill across all characters regardless of level, makes it to 7 among high-level Standard Bestiary characters. Interestingly, it replaces Herald of Ash, which no longer appears on any of the lists at this high level.

8. Portal makes an appearance in both versions of Standard Bestiary, topping out at 4 on the trading league. It doesn’t appear at all on any Hardcore lists, since a portal does you no good if you’re dead there.

What about you? What’s your favorite skills? We will update the news about Path of Exile in real time, if you don’t want to be left behind in the game just because of lack of orbs, poe buy currency is an good choice.

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FFXIV Has An App Similar To The Famous Mobile Version Of Pokemon

04/10/2018 / Comments Off

With an initiative that obviously has nothing to do with the fact that today is April 1, Square Enix has announced his personal response to Pokemon GO in Final Fantasy XIV, after the Stormblood expansion.

This is Final Fantasy XIV Online GO, an app that similar to the famous mobile version of the Pokemon pushes us to explore the surrounding world in search of resources of Eorzea. Once found, we can collect using a handy pickaxe. That’s right: with the exclusive accessory Final Fantasy XIV Online GO Harvesting Stick we can transform our mobile phone into a pickaxe with which to collect materials, or a botanical or fishing rod.

GO

“We want to give a sense of freedom”, says Haimirich Fischer, vice president of innovation at SQUARE ENIX. “We want to make sure that more than 10 million players can gather resources where and when they want, without the restrictions of their PCs or their consoles.FINAL FANTASY XIV Online GO creates this freedom by connecting the physical world to the digital world, and same time promotes social interactions between members of our fantastic community. ”

By downloading the app, players can enjoy the combination of the cutting-edge software of Square Enix and the geolocation tools of their mobile phones, on which they will receive notifications about the collection points and natural resources present in their area. When you get close enough to a collection point, you can collect the resource by simply touching the screen, just like inside the game.

In addition to the app, a unique accessory will be available for use in combination with the players’ mobile phones, namely the FINAL FANTASY XIV Online GO Harvesting Stick.

The Harvesting Stick converts the player’s mobile phone into a pickaxe’s ax, a botanist’s ax or a fishing rod, for use in the real world to gather resources as you would within the game. The Harvesting Stick also increases the success rate of 100% collection.

Speaking of FINAL FANTASY XIV Online GO and the Harvesting Stick, Adalberta Gardner, chief designer of Amajina Apps, said, “This is the most immersive experience of an MMORPG ever created so far for players of any level and an essential accessory for those who love gathering. ”

If the thing seems strange, check today’s date you will have an important clue on the whole thing, but this does not exempt us from reporting it, considering the efforts made by Square Enix. In this regard, you can also see the trailer for the presentation of the app. It is very important to take the time to level up at the beginning of the game. Whenever you need gils, you can turn to FFXIV4GIL for help. FFXIV4GIL has cheap FFXIV Gil for sale. And we guarantee to deliver safe gil to you within 10 mins in safe places of the game.

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Could We Save These Skill In Path Of Exile 3.3?

04/06/2018 / Comments Off

In Path of Exile 3.3, I hope that GGG will save some skills that includes Rejuvenation Totem, Frost Wall, Devouring Totem, Vigilant Strike and Puncture don’t really serve much purpose.

These could be really cool support skills if they had some mechanics changes to them. Frost Wall especially was a very cool support skill that was used as far back as pre 1.0 for very hard encounters and was very tactical and is now in such a sad state nobody uses it for any reason.

Path of Exile

I would love to see Rejuvenation Totem have more effects or options or ways to progress it – something. People complain about supports in PoE but I think this skill could make playing support a little more interesting.

One player think that Frost Wall is great in a CWDT setup for wanding and some spellcasting. It’s definitely more of a leveling skill, but he have taken it in mapping (he think he even did CWDT-IC-FW-Phase Run once for a Ranged Attack Totem Scion). It’s sorta like how Cast on Death-Portal is awesome for leveling and then you make space for something else.

And some players think that Frost Wall is niche useful and is probably dramatically underused by projectile builds. Rejuvenation Totem and Devouring Totem probably just need numerical buffs. The mechanics are fine. Devouring is much better than before now that Unearth and Desecrate are actually working well for corpse generation.

They also said that Vigilant Strike is a candidate to be redesigned for viability as a main skill, but it currently niche useful for certain types of builds.

They think that Puncture is fine already. Just because it’s off-meta doesn’t mean it’s bad. Barrage is probably still better as a single target for bow builds though. Barrage is OP because of how many ways of getting additional arrows exist in the game now. Puncture could be buffed entirely through itemization (better global phys/ailment scaling). Doesn’t need a redesign. What’s your opinion?

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Madden 19 Coins Guide: An Introduction To Madden-Store Online Store

04/04/2018 / Comments Off

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