PoE 3.3 Witch Builds for Necromancer, Occultist, Elementalist

08/16/2018 / Comments Off

The Witch is Path of Exile’s pure intelligence class, producing her an unmatched master together with the elemental and dark arts. She wields the power of raw magic to decimate her foes from a distance. Her strong will surrounds her possessing a shimmering barrier against physical and magical attacks, a barrier that has to become pierced ahead of the Witch herself is vulnerable initially. Too as pure damage-based magic, the Witch may also cripple and kill her enemies with curses and ailments. She is often a leery pal, as well as a harmful enemy. In right here, U4GM will share 2 PoE 3.3 Witch Builds for Necromancer, Occultist, Elementalist.

 

[PoE 3.3 Witch Build] Costly Incursion HC Viable Antibes Witch, clears all content material Build For Necromancer And Occultist

All map viable, Guardians, Liches. If nobody adding DPS requirements them to clear out the room, you can solo comfy but with players in you will not have the ability to take down spires rapidly adequate unless you got maxed stuff, tested in Incursion SC.

The anti-BS Mark II 3.3 Prepared Version. Vastly enhanced because of Indigo’s existence.

Sorry this post won’t be as elaborate with photographs and stuff, I’m busy with other stuff, but sometimes I just like producing builds to take my thoughts off factors, and I can assure you it functions due to the math.

Class: Occultist

Pros:
+ 71/71 Block (75/75 achievable)
+ Pseudo Aegis
+ Really Superior Regen
+ No running out of flasks
+ Extremely Excellent dmg,
+ CI w/20k+es doable

Cons:
- Pricey
- Can not do maps with no mana regen

Mechanics & Main Gem Links
Helm -> Lv 1 CWDT + Unearth + GMP + Volley
Weapon -> Phase Run + Duration + Rallying cry
Shield -> lv 1 CWDT + Spirit Offering + Immortal Call or enfeeble
Gloves -> Scorching Ray + Cast While Channeling + Desecrate + Spirit Offering
Chest -> Summon Flame Golem + Minion Harm + Empower + Fire Penetration + Volley + Spell Echo
Ring (Unset) -> Clarity
Boots -> None
(See “Main Gear” for changes & extra details)
GMP vs. Volley -> GMP clear faster, and volley shotgun rare/unique and lesser dmg penalty when it uses other skills
Empower vs. Elemental Focus/Controlled Destruction -> Without a +1 chest, empower does worse dmg wise, but it gives your minions some more hp, but minion hp doesn’t matter too much anyway since you do resummon them quite frequently for the dmg boost.
Order of Importance -> Golem > Spell Echo > Volley > Minion Harm > Fire Penetration (colossal boost especially in PvP when others have overlapped res)

Mechanics:
Whenever you take hit damage, your Cwdt trigger and produce 7 corpses, your SO consume those corpse immediately (have this Cwdt on the shield, so the corpses are made first) and replenish the harm you take by an amount somewhere between 1.5k-2.5k depending on how well you geared. You are able to push this higher if you have the Cwdt unearth linked to volley GMP up and put the minion on your helm.
However, the correctly modded helm (+3 minion level, Minion Harm, 30% elemental harm essence + Life/Resistance) is extremely hard to roll given that it is only doable with essence so you probably won’t have it. However, if you do get it, it would not only dramatically increase your golem harm (pseudo 7 links).
However, also dramatically boost your defense due to the two other corpses produced by the addition of LMP in having the unearthed combo on the chest.

Gear:
Voll’s Devotion
Dream Fragments
Romira’s Banquet (Resolute Technique Version) or Gift’s from Above (ele focus version).
Indigo
Death’s Door (2% life and mana regenerated when hit lab enchant)
Advancing Fortress (culling strike corrupt if you are going the extra mile)
Rare ES gloves Socketed Gems Deal 30% more harm over time Essence Mod (though it is achievable to get the needed block chance for 75/75 by rolling elder gloves, it would probably be too much of a pain to make since gloves have adequate mods in the pool as is)
Rare ES Chest
Rare ES Shaped Crystal Belt, Looking for mods: ES/%es/reduced crit/energy shield Recov/mana recovery/ int(only on essence I think); The most important mods reduced crit, power shield recovery, and mana recovery
Rare Shaped Titanium Shield Looking for mods: ES/%ES/Mana or Spell Dmg/Chance to block/Recover ES on Block/Int or All Resist

jewels:
x1 watcher eye (clarity with mana gained as es + determination with reduced extra crit dmg taken)
x1 pure talent
x1 energy within
x5 reckless defense
x2 es/mana abyssal jewel
Notes: Pure talent is not an absolute, but I do find it quite lovely since it’s much easier to get than a perfect rare es/mana abyssal jewel. Sadly Using pure talent leave you at 109 Dex, not adequate for a max leveled faster attacks, so it has to be under leveled.

Flasks:
The prefix of all flasks should be Avengers.
Eternal Mana Flask of Dousing (Removes Burns, this 1 must be on the mana flask for best effect)
Bismuth Flask of Grounding (Anti Shock)
Sulfur Flask of Warding (Anti Curse)
Quicksilver Flask of Adrenaline (Adding Movespeed)
Silver Flask of Resistance // I chose a silver flask over other flasks because the speed helps a lot

Gems/Link Setup:
Helm: Lv 1 CWDT – Lv 1 Tempest Shield – Lv 1 Unearthed – Lv 1 Arc
Chest: Scorching Ray – Efficacy – Burning Damage – Elemental Focus – Controlled Destruction – Arcane Surge
Weapon: (Fortify comes on the weapon) – Shield Charge – Lv11+ Faster attacks – Accuracy/Culling Strike/Charged Dash (gets you across gaps)
Shield: Enlighten – clarity – determination
Gloves: Lv 21 Essence Drain – Lv 21 CWDT – Efficacy – Controlled Destruction
Boots: Lv 14 CWDT – Lv 1 discharge – Lv 16 Immortal Call – Increased Duration
Skill tree: https://tinyurl.com/y74y4nm6
Example Link: https://www.pathofexile.com/forum/view-thread/2064143

 

[PoE 3.3 Witch Build] Very flashy and colorful Triple Herald Disintegrator Cast On Ignite Elementalist

That is a new iteration from an old build I made back in 2016. What you are looking at here is a Cast On Ignite/Cast When Harm Taken Elementalist was wielding the new Elder staff Disintegrator and spamming a variety of spells to cause destruction and death everywhere.
If you want to have fun while walking similar to an auto-bomber develop but being a lot Tanker, then this is the right make for you. I??£¤ve completed various red maps from all tiers, also second boss maps, and even Guardians.

Pros:
+ Quite flashy and colorful
+ Looks even better with all the different MTX
+ 6k+ Life
+ 5 Endurance charges
+ 100% chance to ignite
+ Tons of spell casts per second
+ Mostly automatic
+ Decent damage and clear speed
+ Explosive
+ Fun
Cons:
- Negative modifiers to Life Recovery and No-Regen maps
- High Physical/Chaos damage
- Ailment avoidance for enemies
- Starving for sockets
- Reflect
- Annoying to level
- Silence
- Lightning Thorns
- Can not run Atziri/Uber Atziri

Bandits: Kill all (+2 Passives)

Pantheons:
Major God
Solaris/Lunaris – fully upgraded (great for crit maps, ailment avoidance)
Minor God
Rakesh – fully upgraded (optional, helps a lot against Blood of Corruption, slows and Lab traps)

Leveling Guides:
Early on, focus on Life and Spell damage, there’s no reward for investing into Jewel sockets and chance to ignite. That becomes important much later since Eye of Innocence requires level 68 to begin with that.
Grab Elemental Overload relatively early. It’s pretty intense and helps you clear faster.
For early leveling, you can use a Tabula Rasa and two Ash called wands or 2 Axiom Perpetuum Sceptres.
Suggest you travel towards the left side of the tree first and pick up the additional Endurance charges. That helps you with Kitava and Co., where the adds are dealing Physical massive harm.
Cast When Harm Taken is a pain to keep track of later on since you have to continually check the spell levels before you level up a gem. Suggest you keep the CWDT at level 4 until you start doing tier ~9 maps, and then you could start leveling them up.
Disintegrator requires level 64, so you should have the ability to equip it before you face Kitava. That makes factors much more comfortable.
Before you get to Kitava, you should already have at least 5 sockets available and, if you decide to over level, you might also be capable of equipping Eye of Innocence. If that’s the case, blast his face with level 4 CWDT setups.
The general rule of thumb: Life > Damage. We cast so many spells that we can get away with it.
PoB Link: https://pastebin.com/dKu6H6Wy
Skill Tree: https://tinyurl.com/ya92ls9k
Example Link: https://www.pathofexile.com/forum/view-thread/2033965

 

Usually, they are not worth the difficulty for causes which can be enough inside the lengthy run. Even though they may be useful for players who could know nothing in regards to the game. For essentially the most element, they may be understanding tools for newbies to ease them into the game. For more Path of exile 3.3 Builds, you could take a look at U4GM.com. Just a reminder: you can get 5% coupon code free of charge from the reps for those who Get Poe Currency order from this short article.

VN:F [1.9.22_1171]
Rating: 0.0/10 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)

POE 3.3 Builds For Lastest and Detailed Shadow Saboteur Traps-Mines

08/04/2018 / Comments Off

Lastest-and-Detailed-Shadow-Assassin-Triggers-Builds

[POE 3.3 Fire Trap Build]Trapper of Innocence – Investing spending budget 20C 4-Links only – T16/Shaper/Uber Atziri

The produce tends to produce use through the large damage effectiveness of Fire Trap as of 3.3 together with the tremendous flat added harm to one’s Martyr of Innocence. The employees single-handedly scale harm to end-game viable levels with no obtaining the demand for more hyperlinks former a 4-link.

It’s also superbly tanky for any trapper letting you Facetank shaper and most guardian attacks. Use stacking defenses that add as much as a powerful basic defense. Als,o take advantage of the Thoughts above Matter (MoM) and Eldritch Battery (EB) keystones together with Tinkerskin for some superb synergy.

Pros:
- Hugely scaleable looking at the truth that it clears end-game on a 4-link
- Fantastic damage for inexpensive
- Definitely tanky for any trapper
- Clears nicely doing work with both arc or fire traps the (arc is superior for clear)
- Gearing is easy as fuck. By no means really should fret about including damage on gear, just life+res, martyr will carry you all of the way by way of the end-game.

Cons:
- No Chin Sol
- Doesn’t clear as swiftly being a good deal of swift melee builds
- Shedding all of your ES will result in a short downtime on attacking.
- No Chin Sol

Defenses:
- 4.8k Life one.3k ES + MoM + EB = 6K potent existence pool
- 20% Evade
- 46% Block
- Enemies Blinded (halved hit probability)
- 10% Decreased injury taken from blinded enemies
- 13% decreased bodily and fire harm from hits (Arctic Armour)
- Significant existence regen (around 20%)
- Shock/Ignite Immune
- 1 hundred existence, 50 es per trap (Each single trap provided that no chain reaction. 4 per throw).

Leveling Guide:
Leveling a trapper is really a goddamn joke as of 3.3. Just throw on what ever life+res gear you may, start out off with explosive, get Fire trap at level 12 and Flamethrower + Lightning Spire at level 28. Put them inside the 4-links and in addition, you truly don’t should alter anything for them the moment much more.
Use herald + anger till you receive Tinkerskin. Then throw on Arctic Armour too and spec into EB and MoM (3 capability factors).

Ascendancy:
Saboteur
Buy: Pyromaniac — Born inside the Shadows — Explosives Expert — Greatest Crime

Bandits:
Kill them all or Alira. I consistently kill them all. 2 factors two OP.

Pantheon:
Brine King is necessary. Small god is what ever the fuck you’ll need.

Pob Hyperlink:https://pastebin.com/NeysNMff
Talent Tree:https://tinyurl.com/yb4sjvac
Instance Link:http://www.pathofexile.com/forum/view-thread/2167121

 

[POE 3.3 Lightning Spire Trap Build]ARC/LIGHTNING SPIRE TRAPS Saboteur Make (3-4 MILLION DPS, Shaper/Uber Atziri EZ PZ)

Pros:
+great map clear velocity
+serious firepower with incredibly minimal investment
+end-game viable (want amazingly superior reflexes for end-game despite the fact that!)
+massive daily life regen (around 20% per 2nd and also far more with Tinkerski

Cons:
-Squishy as low Existence pool (tough to go far more than 5k)
-Pretty slow possessing a wand and Flame Dash
-sketchy for HC

Ascendancy:
Pyromaniac, Excellent Crime, Chain Response, Explosive Professional (SC), or Born within the Shadows (HC)

Bandits:
Alira or Kill All. (i frequently determine on Alira)

Pantheon:
Most important: Solaris, Arakaali is also amazingly impressive using the regen we get from Ascendancy.
Minor: Ryslatha

Pob Hyperlink:https://pastebin.com/qwAv98Cw
Talent Tree:https://tinyurl.com/ycdzw9gf
Instance Hyperlink: http://www.pathofexile.com/forum/view-thread/2151195

 

[POE 3.3 Lightning Spire Trap Build]Saboteur Arc/Lightning Spire Trapper – Very low Cost variety Starter Make Guide

Pros:
+ Really low-priced
+ Superior map clear
+ Tanky (Evasion/Dodge/Block/MoM/Blind/High regen from Sab nodes + Tinkerskin armour)
+ Proof against Ignite and Shock
+ Can do nearly all of Map mods (the only expcetion is No Daily life Regen mod. It definitely is seriously difficult but still probable to turn out to be accomplished.)

Cons:
- Utilizing Flame Dash is just not the very very best movement ability.
- Some endgame things is often really high-priced result in Arc is so hyped

Jewels:
1. % Increased Highest Lifestyle
Multiplier with lightning capabilities
Multiplier with Elemental skills
Multiplier for Spells
Global Vital Strike Multiplier

2. Vital Strike possibility
Spell damage/Spell harm while wielding a staff
Trap harm
Trap throwing pace

Ascendancy Points: Wonderful Crime – Chain Response – Pyromaniac – Born inside the Shadows

Enchantments:
Helmet: Arc Chains an additional time
Boots: Adds 1 to 160 Lightning Harm must you may have not Killed Not also long in the past or Harm Penetrates 10% of Enemy Elemental Resistances for those who have not Killed Recently or 120% enhanced Crucial Strike Possibility for individuals who have not Crit Not long ago

Bandits: Destroy all.

Pantheon:
Critical God: Soul of Lunaris.
Small God: you can use a thing you like most. I persoanlly want to use Soul of Ryslatha. The immunity to poison from Soul of Shakari is very excellent also.

Leveling Guide:
The leveling of this make is extremely straightforward.
Chances are you’ll use Explosive Traps in the start out out til you destroy Merveil exactly where you may get Arc + Trap support + Lots of Traps.
Within the act two, you might get Herald of Thunder and Herald of Ice if you’re confortable with 50% of mana reservation. For almost any fourth hyperlink of Arc Trap you’ll be able to use Additional Lightning Harm.
At level 28 you’ll get Lightning Spire Trap linked to Extra Lightning Damage, Trap and Mine Harm and Controlled Destruction (Ato two).

Just soon after that just undergo the acts and get the other gems showed inside the Gems Back links segment.

Pob Website link:https://pastebin.com/Ua12uizD
Means Tree:https://tinyurl.com/yafz2fwn
Instance Hyperlink:http://www.pathofexile.com/forum/view-thread/2157161

Commonly, they may be not worth the trouble for reasons which might be sufficient inside the extended run. Though they may be helpful for players who could know practically nothing concerning the game. For essentially the most portion, they may be mastering tools for newcomers to ease them into the game. For far more Path of Exile 3.3 Builds, it is possible to go to U4gm.com. Just a reminder: you will get 5% coupon code free of charge from the reps should you Get Poe Currency order from this article.

VN:F [1.9.22_1171]
Rating: 0.0/10 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)