Category name:Guild Wars 2

How does Mists of Pandaria fare?

12/12/2012 / Comments Off

World of Warcraft has been top dog in the MMO space for a good long while. Each expansion brings renewed hope that it will continue to sit atop the heap. How does Mists of Pandaria fare? Find out in our official review then leave us your thoughts in the comments.

In the meantime, we have Mists of Pandaria. Mists was a tough journey in the beginning but became a much more fun experience as I went through the content and worked my way up. For me, Mists is an excellent Worl d of Warcraft expansion. However, in terms of MMOs in general it does not bring the thunder that a WoW expansion used too. If you are a veteran WoW player than Mists has a lot to offer in terms of game play and especially content. If you are a hardened MMO vet looking for something new this is not the game for you any more. Let’s go through the stages and get this final score underway.

 

Despite the strength of their newfound allies, Malfurion and his colleagues realized that the Legion could not be defeated by martial strength alone. As the titanic battle raged around Azshara’s capital city, the delusional queen waited in anticipation for Sargeras’ arrival. The lord of the Legion was preparing to pass through the Well of Eternity and enter the ravaged world. As his impossibly huge shadow drew ever closer to the raging surface, Azshara gathered the most powerful of her Highborne followers. Only by linking their magics together in one focused spell would they be able to create a gateway large enough for Sargeras to enter. 

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Fractals of the Mist Dungeon

12/11/2012 / Comments Off

The ‘Fractals of the Mist’ dungeon is a result of all the lessons ArenaNet has learned from developing the game’s initial dungeon offerings as well as the feedback they’ve received from players on dungeon content since launch. Players will enter the Fractals of the Mist dungeon via a central hub that will feature an assortment of amenities such as repair NPCs and other merchants. Once players have gathered their party members, they will be launched into one of the nine ‘fractals’ that will be randomly selected for each group.

Each fractal’s experience will be similar to that of the various mini-dungeons littered throughout the open world of Guild Wars 2. These fractals will feature a variety of challenges, puzzles, and boss fights, with an emphasis placed on use of the environment. Players can expect each fractal to take anywhere from 15 to 40 minutes to complete and the game will throw you through a series of three fractals, from one to the next, before returning you to town.  Every other set of three fractals that players complete will initiate a special boss fight along the lines of Tequatl the Sunless or The Shatterer.

Once players return to town, future entries into the dungeon will scale to become harder than the last. The amount of enemies players will face will increase as will their health and damage, for example. Of course, you can also expect commensurate rewards for completing harder versions of the dungeon.

Speaking of rewards, the Fractals of the Mist Dungeon will introduce the new ‘Ascended’ item type. This type is a bit more powerful than the Exotic quality items currently found in the game. There will only be a couple of Ascended quality items available initially, but some of the rarer Ascended items will also feature a new Infusion slot that will make players even more powerful so that they can tackle new challenges that ArenaNet plans to throw at them as they continue to expand on the dungeon over the coming months and years. 

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ArenaNet has been lauded for its intention to shake up the traditional MMO mold

12/05/2012 / Comments Off

ArenaNet has been lauded for its intention to shake up the traditional MMO mold as it relates to quest design and player participation in PvE areas.  Rather than approaching Guild Wars 2 with the tried, true, and tired formula of centralized quest hubs and kill X, fetch Y activities, the Bellevue-based studio opted for a gameplay design based on dynamic content, wherein adventuring and advancement depend more upon tiered locational events than static quest givers.  ArenaNet’s game also highly encourages open grouping, doing away with conventional mob tagging, and incentivizing player collaboration.

The ‘Temple of the Silent Storm’ is a new map coming to Guild Wars 2 with the November content update. The map takes place on and inside a massive iceberg, which features a large temple that serves as a place of meditation and training dojo for Guild Wars 2’s armored polar bear race, the Koden. ArenaNet is emphasizing a sense of verticality with this map and just like all of the Guild Wars 2 PvP maps, the ‘Temple of the Silent Storm’ will feature conquest gameplay with a twist. 

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Guild wars 2 test codes

07/24/2012 / Comments Off

 

The concern of guild wars 2 “will be released next month to 28. in order to be able to let more players participated in the game at the end of the test, foreign media in a curse are carried out a project on the guild wars 2″ game code issued activities.According to curse introduces, “the guild wars 2, the ultimate test time will from July 20 to 22,, in order to be able to let more players into the game a rehearsal, so for this activity in prepared25000 agame the activation code, which give regular members issued 20000, payment of the platinum member issue 5000, so if there is a need to the website of the players can register to receive.Guild wars 2″ is the North American game producers have open ArenaNet a role playing online games, is guild wars sequel, game.

The background is set for a generation for 250 years in the game world, this to make the biggest change is the focus will be on transfer into a continuous world, the scale of the fighting, will have specific elements of the story of the design of the game copy, and will join players are jumping ability, players can even in the new underwater world water the adventure of fun experience. “Guild wars 2″ although do not need to charge, but from the same, still sell one-time charge client: the standard version price $59.99, $79.99 for digital editions, the entity $149.99 for collector’s edition. At the same time, the game has a lock area set, buy north American version client player logged only North America server (Canada, New Zealand and Australia default issue north American version), Europe version also, with special needs to take into consideration the players choose the client.

Considering the ArenaNet was in March this year announced that the guild wars 2 “encourages players to use cash to buy virtual currency, and confidence with the economy of the gold of the studio system put an end to a threat, the guild wars 2, eighty percent will not be like the EA” Star Wars: the old republic-”, in order to maintain the game community order (especially economic order) and shielding all from mainland China region IP. A portion of the domestic players have participated in the test before the game.

  

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Guild Wars 2—is it fun ?

06/28/2012 / Comments Off

 

Most of the mmorpg’s nowadays are likely to centrum its gameplay on hours and hours of grinding, leveling, farming, and harvesting gold. On this side, Guild Wars 2 will try to innovate this concept by turning the old fashioned way of grinding and farming in getting the best items and diplomacy in the game into an absolute question of — “Is it fun?” “When your game systems are designed to achieve the prime motivation of a subscription-based MMO, you run the risk of sacrificing quality to get as much content in as possible to fill that time,” said Johanson.“You get leveling systems that take insane amounts of grind to gain a level, loot drop systems that require doing a dungeon with a tiny chance the item you want can drop at the end, raid systems that need huge numbers of people online simultaneously to organize and play, thousands of wash/repeat item-collection or kill-mob quests or dailies with flavor text support, the best stat gear requiring crazy amounts of time to earn, etc.”

“If our model was subscription based, we might be spending all this time racing to add as much filler content as possible to keep players chasing the carrot. Instead, as content designers with the goal of creating fun, we get to spend this time refining our content and making it amazing. As designers, this is both liberating and refreshing in an industry in which developers rarely get time from publishers to actually polish their games.”Accordingly, he pertains how the somewhat typical gear tradition have been pretty much taken out of the game. Although you will find that there is an item advancement by way of levels, rare items are designed ideally with aesthetics, not statistical, variation. Dungeons, instead of possessing a little possibility of dropping rare items, compensate players with tokens which can be exchanged for nice items. Throughout these dungeons, distinctions have been designed likely to ensure that users can come up various paths to discover instead of having to undertake the similar work over and over.

Lastly, group dynamics have already been re-structured for optimum approach of its concept. Individual loot and experience tables for every character, scalable content to guarantee that there is evidently sufficient for everybody to perform, universal revival abilities, as well as independent resource node monitoring are all developed to motivate players to interact personally and share their thoughts.

 

  

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