But what about the second situation? Should we be worried about outright theft? Is there a chance of
an employee, or in our case, a member of the Diablo 3 community, stealing from other players? Based
on what Ariely says, yes there is. Remember what his study showed us: people are more prone to cheat
and/or steal when the item involved is not cash per se. I believe that this is the real danger of the RMAH
and one that will be exploited in the coming months. As people around the world realize the value of certain
items found in this newly sanctioned digital marketplace, we will hear more stories of our digital avatars having
their identities stolen. The temptationto clean out high level players for the sake of making up to $250.00 per transaction
is too great; hackers with access to sophisticated technology won’t be able to resist capitalizing on their skills.
And as mentioned above, the cheaters won’t see it as being wrong because they aren’t stealing money, but merely digital items
that don’t actually exist. That’s about as far from cash as you can get, and as we’ve seen from Ariely’s analysis on human
nature and our moral intuitions, the further we get from cash the quicker we are to discount or ignore our conscienceall while
Blizzard takes a cut.Let’s talk grinding. No, not how college students awkwardly demonstrate affection for one another at parties.
No, I mean that thing that roleplaying games do that’s bad. The one that makes people not like RPGs. That kind of grinding.
Like the “daily grind” except for video game
This makes it difficult when I talk to people about what kinds of RPGs they like or dislike, especially when they want recommendations.
The specter of “grinding,” of playing an RPG but being forced to do something that’s considered bad, hangs over the genre like a cursed
dagger. People want to play RPGs, sure, but they don’t want to play the ones that force them to do something over and over again.
This of course begs the question: what is grinding? There are a few games where we can clearly say that “grinding” exists. Wizardry VII,
as much as I love it, does play much better when you walk around in circles, searching for random encounters, in front of a regeneration
fountain so thatyou are in very little danger.