For those new to the PvP scene in ArenaNet’s game, Guild Wars 2 features five different sPvP maps, including Battle of Kyhlo, Forest of Niflhel, Legacy of the Foefire, Raid on the Capricorn, and Temple of the Silent Storm. All of the scenarios are conquest-based, meaning that in addition to earning points for taking out players on the opposing team, your team will find its success by capturing, controlling and defending particular objectives on the map. The scenarios are all also informed by Guild Wars 2’s larger fiction and narrative, and each of them incorporates secondary mechanics that mix up the action by adding new gameplay dynamics.
The newest scenario, Temple of the Silent Storm, for example, adds the ability for players to commune with different “meditation” points around the map, earning buffs like Meditation of Ferocity, Meditation of Stillness, and Meditation of Tranquility. Meditation of Ferocity gives a +3 bonus to team points when a player earns a kill, while Meditation of Stillness makes captured objectives grant double points, and Mediation of Tranquility, only appearing once per scenario, captures all objectives simultaneously. Like the other sPvP scenarios, Temple of the Silent Storm offers fast-paced combat with an incentive to work with your teammates to capture objectives, and the map provides for a lot of vertical spaces and nooks and crannies from which to attack or hide from opponents.