The cherry on top of all of this: Guild Wars 2 will have a much milder death penalty.Players who have recently been downed several times will take longer to revive each time. If no one revives you, you can spend a small amount of gold to come back at a waypoint. It’s as simple as that, and why not? Why should we debuff you, take away experience, or make you run around for five minutes as a ghost instead of letting you actually play the game? We couldn’t think of a reason. Well, we did actually think of a reason–it just wasn’t a good one. Death penalties make death in-game a more tense experience. It just isn’t fun. We want to get you back into the action (fun) as quickly as possible. Defeat is the penalty; we don’t have to penalize you a second time.
Everyone take a deep breath. It’s going to be OK.
Simple systems like this, along with cross-profession combos, and the dedicated healing skill slot, help free players from the MMORPG shackles, and let us break the mold even more. We’re making players more self sufficient, but are also providing appealing ways for them to effortlessly work together to create a more inspired moment-to-moment experience. That is why Guild Wars 2 does not have a dedicated healing class.
We have lots of people in our studio that enjoyed playing monks in Guild Wars and healers in other games. We examined what it was about the healer archetypes that people really enjoyed, and we took a look at what it was about those archetypes that made the game less enjoyable. Then we created professions to appeal to those types of players.
Support players want to be able to say, “Remember that one time when I saved you from certain death?” They want to stand in the line of fire and block attacks. They want to surround their allies with a swirling dome of air that keeps enemy projectiles from passing through it. It’s not about clicking on a health bar and watching it go up, it’s about being there for your friends when they need you.
Fans of Conquer Online will want to check out the new announcement that Dawn of War will be arriving soon. DoW comes packed with new content and also addresses several areas of concern from players, most notably class balance.
The TQ team is caring and listening to the voices from the players in the community and determined to make the game more balanced, and bring more special features to each class with this new content-rich update. At this point, there is a great deal of veterans scrambling their way back and continuing their adventurous journey.
Guild Wars 2 has created a big splash in the MMO pond since it arrived a few weeks ago. Not only are fans of the original having a blast, but many new folks are joining in the fun. We’ve got a few things to say about n00bs that you won’t want to miss. Read on!
Helping out is actually pretty common in the Guild Wars 2 community. Sure, we have a good laugh but by helping out new players we may be helping create a great player. The best way to help a new player is to answer their questions, even if it reminds you of the noob you used to be. All it takes is a few moment to answer a question. Someone’s asking how to craft, give them some info. Someone’s asking where a certain NPC is, let them know. Don’t just tell them to type in /dance, even though that response is very hilarious. I’ve even seen players take that advice. If you think it would help, send them over to the wiki pages. Anything is better than nothing.The gameplay is simple and to the point. One team fights against another in either team death match or “plant the bomb” game modes. As is usually the case with realistic first person shooters, head shots are near instant kills, whereas body and limb shots are significantly less lethal. Movement decreases the accuracy of the player’s weapon, as does sustained fire, which gives the combat a level of tactical nuance commonly found in modern shooters today. However, two things that I found to be curiously absent were weapon iron sights, as well as the ability to either sprint or bunny hop in any shape or form. With that aside, pretty much anything you’d expect to see from a standard shooter, you’ll see in 9mm Online.