Tera Game devs get power from the people

Goldberg talked about flying a handful of community members to Volition in Champaign,

Illinois, to play a game for the first time and give them the chance to affect the

finished product. Fans are excited to see their names in the credits, and he stressed

that by building these strong relationships, they will go back to the community and

be evangelists for the game. He also encouraged people to hold fun contests and

panels for their fans.
GS News - Tera going free-to-play
Who was there: The panel consisted of community managers J Goldberg from Volition,

Evan Berman from En Masse Entertainment, Collin Moore from Sucker Punch, Gabriel

Graziani from Ubisoft, and James Stevenson from Insomniac Games.
Ubisoft’s Graziani said his job was to help fans engage with the Assassin’s Creed

universe.

What they talked about: Forums may have been the venue of choice when engaging the

community more than 10 years ago, but with the rise of broadcasting channels such as

YouTube, Justin.tv, Tout, and Twitch.tv, the community has grown from sharing their

thoughts via text format to broadcasting their entire gaming experience to the

Internet.

The panel of community managers discussed how interacting with the fans has changed

and continues to evolve. The first topic was broadcasting and how with the growing

popularity of competitive gaming, the community is more interested in seeing what

other people are playing and doing instead of reading details about the game.

Stevenson commented that 12-year-olds are now capturing their own footage in HD and

editing videos together. It’s a video-driven society, he said, adding, “Who cares

about screenshots anymore?” Stevenson said he believed that going forward the ability

to broadcast and send video instantly, anywhere, is the next big thing–and not just

in gaming.

For Gabriel Graziani, who manages the Assassin’s Creed community with two other

managers, the goal is to support the community in whatever ways he can when it comes

to fan-made content. He said that he doesn’t even have to do anything, and the fans

will enjoy making videos about Assassin’s Creed.

“They’re doing the work for us,” said Graziani, who enjoys creating opportunities for

fans to meet the developers.

Volition’s Goldberg highlighted the fact that the community has always enjoyed

reading developer blogs, even back when they consisted of text, a few pictures, and a

short video. However, he noted that the people who view the video greatly outnumber

those who read the text, and they see that the community also reacts more to the

video content.

“Make it engaging,” said Goldberg, emphasizing that video is a powerful tool. “Make

it speak to people and they’ll watch the whole thing.” He also added that videos need

to be “somewhat short” because of attention spans.
A trip to the studio always bolsters the fan base.

As demonstrated by PAX, bringing the community together is important, and it shows

that companies care for their fans. Stevenson says that “face-to-face interaction

builds stronger bonds than any online interaction,” and he has set up a community day

for Insomniac fans for the past three years to check out the games. Gamers from as

far as Finland have shown up for the event.

“Everything needs to be fun at the end of the day,” Goldberg said, adding that it’s

not just about coming out to play the game; there needs to be more interaction.

Social media also plays a large role in how community managers communicate. Moore

talked about how forums were static, and while he still surfs those pages daily, the

ability to reply quickly and instantly via Twitter or Facebook makes a huge

difference.

Moore stated that fans are “amazed there’s a human on the other end” when he

responds. Stevenson tries to respond to every tweet and joked that he is easily

manipulated by the fans.

“Be personal with people,” said Goldberg, who believes that people will get better

brand recognition that way. “Adjust the message to that platform.”
Face-to-face interactions can really energize the fan base.

Evan Berman added that “if you’re using it like an RSS feed, you’re doing it wrong.”

The final part of the panel discussion touched on topics such as Web integration and

how developers need to see the value of making it easier for gamers to make their own

user-generated content. Offering incentives postrelease is also a great way for

newcomers to join the community.

Takeaway: Community managers will listen to fan feedback, and good ones will try to

interact with the fans as much as possible. The platform of choice is slowly moving

away from forums and heading into the realm of broadcasting and social media.