To be continued about Monk

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04/10/2012
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A group of men approached our table, knocking my book to the floor and shoving me out of the way, producing knives and other weapons as they advanced. They were focused only on the solitary figure of the monk seated across from me. I scrabbled beneath the table, having an inkling of what was to come. I watched as at some unseen signal, they attacked.

Without rising from his seat, the monk met the first man’s lunging slash, grabbing his wrist and tossing him carelessly over his shoulder, throwing him into a table with a loud crash. The suddenness of the monk’s attack momentarily stunned the men, and as they stood there, he rose.

That was when chaos broke out.

The monk was a fluid mass of restrained energy, meeting every attack with hardly a moment’s distress. He fought with hands and feet in a way I had never seen before. In my days, I have witnessed my share of drunken bar brawls, but this was something else altogether. The sound of bones crunching with each of his strikes mixed with something I could not quite believe: the monk was laughing as he fought. One by one, he dispatched his foes until only one remained.

That one picked up a chair and hurled it toward the monk. The monk swung his arm forward and struck the incoming projectile, meeting the solid oak of the chair with his closed fist. The wood broke apart, splinters filling the air as the shattered pieces of the stool fell harmlessly to the ground around him.

 

“You don’t fool me, demon,” the monk spat. He pulled his arms back to his sides, then extended his hands before him and began to chant. A nimbus of white light appeared around his head, growing larger and more intense until it completely encompassed the monk’s body. He roared, and the light blew outward. As it washed over the other man, his skin peeled away, revealing a red-skinned demon beneath and threw the creature through the front doors of the tavern.

The monk hurtled forward, but his individual movements were too fast for my eyes to track. It seemed as though there were seven of him raining blows upon the demon from every side. Staggered, the demon stumbled. The monk grabbed the demon by the neck, grinning as he pulled his free arm back, crackling energy glowing on his open hand. He shoved his 

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About Monk

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04/10/2012
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The last weeks of autumn had settled upon Ivgorod, and the first breath of winter had crept into the air. As night fell and the sun dipped below the horizon, I was all too grateful to take refuge in a tavern. As I entered, I noted a certain tension in the room. Despite the hour, it was not busy, with only scattered, small groups huddled at the tables around the edges of the room. The benches at the center of the room were empty except for one man.

The man seemed ignorant of the cold. He was dressed like a beggar, wearing little more than an orange sheet wound around his body, leaving half of his chest exposed. A garland of large wooden beads hung around his thick neck. His head was completely shaved, with the exception of a wild bushy beard. Then, recognition struck me: upon his forehead he had a tattoo of two red dots, one larger than the other. As any informed student of the peoples and cultures of this world must also realize, this man was one of the monks of Ivgorod, the secretive and reclusive holy warriors of the country.

I had heard countless fantastic stories about the monks, tales that were surely the beneficiary of significant embellishment. The monks’ skin, the accounts said, was as hard as iron, impenetrable by the blade of any sword or by the point of any arrow, and their fists could break stone as easily as you or I would snap a twig. Though the unassuming man before me seemed miles away from what I had heard and read of the monks, I approached cautiously, sliding down onto the bench across from him, eager to take his measure. He beckoned me forward with a small wave of his hand.

Food was placed before me, but I had little hunger for it, focusing instead on recording the details of the monk’s life. He told me of his belief in the existence of a thousand and one gods, gods he believed could be found in all things: the fire in the hearth, the water in the river and the air that we breathed. Pretty enough for a story, perhaps. But any reasoned individual must surely, as I did, scoff at such a view of the world as little more than superstition. He went on to describe his intense mental and physical training, his unending quest to hone his mind and body into an instrument of divine justice. Though I do wonder for what need his thousand gods would require a mortal man to implement their will. When I asked him why he did not carry a sword or, indeed, any weapon at all, he simply replied, “My body is my weapon.” Then raising his hand and tapping his forehead, he added, “As is my mind. 

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To open new village Odyssey

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04/09/2012
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And after a good role, first entered the game will carry on the intro, after will be led into the new players village. Players can talk with eyes on the NPCS exclamation point to receive quests, about the new part of the task is nothing more than a dozen of the blame to get near reward, but as long as following the NPC task has been finished down, you can easily get experience and some equipment. Take the task, and there will be quests and side quests existence, main task is the mission that often send equipment after rewards, and so is preferred to complete quests you can promote quickly equipment quality.

Although side quests sometimes also can send equipment, but after all, no quests to the good, so character level more than side quests too much, does not return to complete that doesn’t matter.

In the new task at the same time, because the game is the professional production and collect all have the skills, if want to be a mighty artisans, so when he met the mineral and grasses these resources, can drop by a collection. Because these resources will map with higher grades, gathering skills and the higher demand, so be sure to cultivate it, the way a lot of ore and grass, can be used to improve collect skillful degree 

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First-hand demo report of Tera

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04/09/2012
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Is currently open public test activities. In the small make up the actual games, do not need room, as long as the characters moves to the village outside can fight any period. The TERA “a large import” without locking mechanism of traditional action class online games, when in a fight much attention to operation technology, as long as avoid monster attack would not have been hurt, and it is also the biggest the TERA of one of the characteristics.

The game is no so-called avoidance skills, when the monster attack, as long as the monster attack move to avoid route, even if it is a very powerful BOSS, will not be hurt at all. In other words, as long as the technology good enough, even without the auxiliary equipment, also can down powerful monsters to get treasures. It is relatively, the player’s attack hits also must personally adjustment, completely from past skills a put, the monster will surely be the game the way of blood.
The eight professional beauty character as you choose

Once the game started, the player must first create role, there are seven race: Highelf (high elves), Baraka (barak card), Castanic (card matchup Nick), Human (Human), Aman (the man), Popori (bobo the), Elin (Irene). First must first choose race then choose one of the eight kinds of professional, this part of the players don’t have to worry about the problem of limited professional race, all RACES are can create eight kinds of professional, just different RACES have racial skills and ability will vary based. Like the human race skills can enhanced capabilities in the blood for a little time, and Irene and bobo the race is with let monster will not attack skill and so on. When choosing a profession, the right role will also change with professional action, the following for the player will introduce the race of profession of wave model. 

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Tera—Professional PVP big reveal new skills

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04/08/2012
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1, soldiers (Warrior)

Rain of iron hand: when you HP shortage you can use 3 combo bring the enemy more damage. The damage from this ability and your health related. Appropriate controls health can let you in PVP provide powerful in output.
Cloning, shadow of: sacrifice your general health to create a clone fantasy, it will be as a meat shield for you to absorb damage, and you can provide for maximum output.

Shadow of cloning can save soldiers in danger, is strong meat shield
2, gun knight (Lancer) guardian oath: gun knight using this skill can teammate to absorb partial damage, let oneself become strong tank.
Fear of wave: a wide range of slow skills.
Nerve and spirit is the weakening exhaust the skills, so they lack of opportunity is very low.
3, heavy jian warrior (Slayer) charge: let heavy jian warrior accelerate mobile to attack.
Strong for the wounds: contagion of damage skills, can be in PVP back when mage to cause serious damage, etc.

4, Berserker (Berserker) killing will: a AOE type DEBUFF skills, can make the enemy slow down and make the enemy cannot use avoid type skills.
Rage: improve berserker fought off the enemy chance, at the same time to improve their own be repelled resistance.

5, the Sorcerer (Sorcerer)

Weakness: for the goal the sega weak state, let them unable to use offensive skills.
Spirit extraction: learn from target MP value.
Weak and spirit are the skills from lock
6, the Archer (Archer) fast play: in the face of the enemy quickly even play two times, and cause a short vertigo.
Slow down arrow: slow down the opponent’s move and attack speed.

7, the Priest (Priest)

Sacred areas: improve the defense force within the unit.
Restore blessing: a recovery of your health, let the priest in the battle to survive longer.
Restore the blessing is allowed skills
8, element division (Mystic) chaos curse: target into chaos mobile state.
The light of petrochemical: is all movement speed reduced to their own ordinary speed of 1/10. 

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TERA –the race and professional PVP big reveal new skills

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04/08/2012
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In addition to the different professional have different skills besides, different RACES will also have their own professional skills, in “TERA” in every race have three professional skills, one is active skills, and 2 passive skill. These skills are quite strong initiative race, with good can change the battle, but they all have a long CD, so the release of skills timing is important.

Active skills: duel masters in 3 minutes to reduce the probability of general PVP duel

Passive skill: the human will when your HP less than 30% of the time, you can ease in PVP 10% damage.

10% less skillful craftsman made light armour of time
1, Human (Human)

Active skills: duel masters in 3 minutes to reduce the probability of general PVP duel

Passive skill: the human will when your HP less than 30% of the time, you can ease in PVP 10% damage.

10% less skillful craftsman made light armour of time
2, the High elves (High Elf)

Active skills: nature quickly recover your reply all MP

Passive skill of god bless when you will get MP recovery after the rebirth of the effect

Collect master: when you collect is to reduce 15% collection of time
3, Keith tower mani (Castanic)

Active skills: feral awakening when you when in a fight with your movement speed will improve 35 and lasts 3 minutes, but when you have received after the attack will reduce your reaction time, when you fight back after disappears with haste effect.

Passive skill: ambush master when you successful attack the enemy from behind, crit increased by 1%

Acrobatics master: reduce damage 50% fall
4, Oman (Aman)

Actie skills: combat specialists in 30 seconds reduce 70% is stunned, paralysis, probability

Passive skill: Davan offspring when your HP is lower than 30%, your defense force for promotion

‘m strong: to raise the risk of disease resistance
5, bobo benefit (Popori)

Active skills: friends of the natural when you enter battle in before using this ability, can be in 3 minutes will not be monster attack. When you enter battle this state and can’t disappear in the battle to use.

Pleasant trip: use skills can make you in 3 minutes from the battlefield speed upgrade

The son of lake: swimming speed increased by 50% 

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The priest need A level operation skill and level A judgment

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04/06/2012
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If you are undecided, don’t know should choose what career? But, you feel the game operation gimmick to general, and games are very common words. Then will you please choose other professional or it. Because, group battles of the priest is a important role of occupation. It needs time to help you recover, give more help role.

If you are the game is not very good, and have a common operation skill, still had better choose the other professional it.

S rapid upgrade kept secret! Props and skills

Early game can use strengthen crystal and 25 after level can use crest. The following is a recommended ministry prop

The concentration of the crest of the wind, purification, repeat the wind of 】 skills reuse time shorten the crest, to help the priest a secondary role. Focus on crest belong to range type restore skills, and it and repeat wind to match use will produce very good actual effect. Although the other skills can tie-in use concentrated crest, but relatively the wind of repeat it restored effect is the best.

The spirit of the crest-mana regeneration 】 restore magic collocation of the spirit of the crest is the most basic way to match. Need to supplement the value of the magic moment for the priest, increase MP numerical restore crest of the spirit of the crest collocation is used inside is the best of the best.

S props and equipment

【 weapon 】 the priest want a single combat have to strengthen the weapons, and in group battles need use all kinds of skills. But the process of hunting the weapons for strengthening, to become strong something.

【 armor 】 robes series the defensive ability of props very low, so you choose when defense props, need to see whether can increase the value of the MP props. If the pastor’s MP numerical can’t directly in a fight back immediately be affected. 

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The nurse career “minister” strategy operation difficulty high

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04/06/2012
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what class about Priest ?

Key 1 pastor belong to one auxiliary type character!

The priest is to help restore physical enhancement teammates teammates attack effect and still can add various BUFF skill for his teammates.

At the same time, it in the group battles is an indispensable important role.

Key 2 flame rapidly

The priest is to use a variety of recovery and BUFF skill professional skills. At the same time, so long as has the ministry is present, the other player character will not need to worry about your role will have the chance of dying. But said, the pastor excessive use of these skills are likely to feel the ahead of the smell of death.

Key 3 can experience exciting battle process

After three test after, experience the feeling of the ministry for. To experience for feeling ministry is very interesting, and only have to click on the various skills. But after a period of time but found the priest always need to help other people commute.

This process is just like between the life and death of express between feeling, if you have the courage to try it

Typical of the auxiliary type team role career
Weapons are staff: can only carry on the linear range of the enemy
Armor type robes: defense ability is very low
Operation difficulty degrees 9:28 ☆ u u ☆ : three stars, need to use a few attack skill
How easy it is to team up u u u u u: five stars, need to manage the teammates physical strength, and follow the process need to keep busy fighting the profession
A general more likes to help others, has the sacrifice, if you are like fearless dedication choose it 

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Priest /Mystic—Badges skills improved system detailed revelation

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04/05/2012
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Badges skills can reduce priest spell CD, extend the duration of state skills, it can let the pastor’s Solo and the auxiliary ability improves. The wind of rebirth is stacked cure the range of skills
Redeemed badges: the light of comfort (5 badge points) improve skills 20% cure effect. Time badges: rebirth wind (5 badge points) improve the effect of the wind of rebirth skills. Courage badges: light punishment (4 badges points) to improve the skills of injury, can make the priest in solo with small-scale group war more useful. Accelerate badges: trial (3 badges points) improve the trial skills sing speed, keep dying teammates. Focus badges: purify wind (2 badges points) reduce the CD time skills, can cure such as dizziness, slow, poisoning abnormal condition.

Badges can increase for the element division target, increasing the use of elements combination, strengthen the various states skills
Chase badges: energy attack (6 badges points) increase energy attack the target lock. Time badges: winding attack (6 badges points) increase the duration of winding attack, to slow down the enemy. Efforts to badges: slow down (4 badges points), this is a special skill itself, he can inflict to slow down, and when players key time to grow more, by the slow time is also more long. Focus badges: the wrath of the earth (3 badges points) reduce the wrath of the skills of the CD. The emblem: sing (5 badge points) reduce elements in releasing the magic sing stage division of the number of times is interrupted. Sing can reduce element division in releasing the magic sing stage is interrupted number of times 

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Sorcerer/Archer—Badges skills improved system detailed revelation

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04/05/2012
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Badges can make the magician’s skill increases damage, but enhance defense skill is still missing
Aid badges: back the steps (4 badges points) when the mage used back the steps of skills will have a chance of get, called “destroy the BUFF deal” effect, it will be the mage’s subsequent spell damage output increased.
Aid badges: mana shield (5 badge points) when use magic shield, the mage’s short amount of time increased.
Aid badges: mana shield (4 badges points) spirit badges: hell fire (4 badges points)
When you succeed release hell fire, can a few restore MP. Improve mana shield defensive capabilities.
Spirit badges: hell fire (6 badges points) time badges: fallen curse (6 badges points)
Extend the duration of the time reduce the curse of hellfire skills cast time, increase skills diffusion speed. Down a large area of the curse against powerful DOT skills

Badges can strengthen the archer range, provide more target arrow split, aim accurately and the strengthening effect through these strengthen can rise to improve output effect role.
Precise badges: concentration shot (3 badges points) will focus on the shooting range improve 3 M. Courage badges: precise shot (5 badge points) improve the precise shot of damage. Time badges: web trap (4 badges points)
Improve the trap skill for time spider web, the enemies around them slow time is longer, this is in very practical skills in PVP.
Efforts to badges: ordinary shot (5 badge points) in ordinary when shooting there are tiny probability to be hit to slow down, and at the same time a few MP cost. Focus badges: dodge shot (4 badges points) this ability can be after the attack to back a distance, and badges of the skill can general rules CD. 

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