High end gear becoming BOP and how this affects

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03/15/2012
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Question:Pre order
Description:
I pre ordered the game from the main site . So when I bought the game, I didn’t notice that the client is the us version and not the european version. My question is if I’m able with my account to download the eu client and play on eu servers in the future or I’m forced to play on na servers, because I pre ordered the us version. In this case I find it very unfair. I know I should pay more attention but the eu site is not very evident searching on internet. I tried to log in the eu site of tera, but it says to me that is under maintenance. I never had a doubt like this in the past, all games I played I downloaded the eu client without any problems. So I’d like if someone can answer me : ) sorry for my english.
 
Question:Blue Plz: High end gear becoming BOP and how this affects enchanting & the economy.
Description:
According to this:


Patrick and Producer Chris Hager said that for the west, drops from tough mobs will drop higher-grade BoP loot instead of the BoE loot they’re dropping in K-TERA / J-TERA.

The reasoning IIRC was two-fold:
1. to better reward the players for downing a tough mob
2. so players don’t have to worry about or compete with farmers
    High end gear is becoming BOP.

I hope you have thought this through because this is going to have a HUGE repercussion at max level when we’re talking about the economy.

As you know; once people get their T12R1 gear they start luxing it and enchanting it to +12.

As you also know; getting from +9 to +12 requires gold gear. (There’s a very small success chance with white/green/blue that makes it not even worth trying, the odds of succeeding with items of this quality are around 0.3% while with gold and proper enchanting mats this rises to around 30%)

I’m sure you are starting to see the dilemma; making golden gear BOP means the high-end market will dry up and a huge inflation will take place for green/blue BOE’s to use for enchanting while making Gold gear nearly priceless (you can still do sell runs) completely off-setting the economy and possibly ruining an equal opportunity +12 enchanting route.

If you are going through with this then please adjust the enchanting system along with it; make using BOE greens/blues a viable option for getting +12.

Please tell me how you are going to go about this approach.

 

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continue for the question and answers

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03/15/2012
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Question:Where can I find the stats in the game and their role in the game?
Description:I played in CBT3 and didn’t really get a good look at the stats while I was playing. I got a little too excited about just playing haha. But I was wondering, where on the site can I find the list of stats for characters, and what they do for your character? Thanks in advance!
 
Question:Is there an explanation somewhere of what every character stat does?
Description:For example, what do presence, strength, balance, etc. do?
 
Question:[Link Compilation] Help with Launcher Errors!
Description:
Got one of the following problems:

Getting a checksum error during the “applying the patch” stage?
Download bar is changing from “downloading” to “Retrieving manifest”?
Launcher keeps downloading and patching and loops over and over even before I login?
Error: ffffffff Fatal game client exception?
Insufficient Privileges?
Launcher login error – TERA has stopped working?
TERA launcher will not start?
Slow downloads?
The login page constantly refreshes. Website or Launcher?
My launcher resolution is bigger than my desktop resolution and I can’t click the play button?
When I restart my launcher during download, it starts the download all over again?
“Not enough disk space” error when you have plenty of space?

 
Question:Haven’t had the chance to try out the beta yet, wondering how well my old build would handle TERA.
Description:
Wondering if my old build could handle TERA, not worried about my new one but I’m still waiting for Ivy Bridge so I’ll have to use this for a while.

 

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Question and answers

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03/15/2012
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Question:When does the preorder ship?
Description:
I preordered the Physical Collector’s Edition and got an email confirmation, but no ship or delivery date is mentioned. I assume it will arrive before May 1st? I want to take advantage of the earlybird subscription pricing, but I guess I have to have a copy of the game before I can set up a subscription, and I have no idea when to expect to receive the game.
 
Question:Do Sorcerers have animated (collapsing) discs?
I noticed in two YouTube videos from the Korean Tera that Sorcerers have animated (collapsing) discs.
 Is this in our version of Tera too? So far all I’ve seen are static (only rotating) discs.

They clip really badly in the human female arm (mostly because it’s positioned off-center) and I would love to have one like these instead.

 
Question:Why did my game crash twice sayin “Insufficient Memory”?
Question:Launcher+Website Login Issues?
Description:
Ok, so I can’t login from my GAMING computer to the enmasse website, or the Tera launcher.

I try and it just automatically goes back to the main page. Even on the launcher, when it says it is an unknown device, I put in the code from the email then it goes back to that main page just like the website.

I have javascript and all those other things installed + running. I just don’t get what is up.Anyone know what is wrong?Thanks!

Question:Why did my game crash twice sayin “Insufficient Memory”?
Description:
1st off here are my pc spec.. im sure some will ask what im running.
intel i5 25k @ 4.0Ghz
MSI 560 gtx ti hawk
8GB DDR3 1600mhz ( using 4GB due to 32 bit OS)
ASUS P8Z68-MPRO MBO
500GB HD
650watt PSU

i play tera great max settings ect..my game crashed twice only while i was in Velk? anyone have a solution why? or an idea as u can see my pc is more then enough to run the game.I understand also tera runs a 32bit client as well , so i have enough ram? Someone made a suggestion about a Paging File ect..and something about tweaking the virtual memory under the system and maintenance area? just trien to understand why it said “Insufficient Memory”

 

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TERA Community Event at Penny Arcade

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03/14/2012
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When you get a bunch of writers together, what do we talk about? Characters, of course. (Also coffee and the overuse of the semicolon.) At Penny Arcade Expo this year we gave TERA fans a chance to peek behind the curtain and get a little taste of what it’s like to be a writer at En Masse Entertainment.

The overall theme was “Emotional Rewards Through Storytelling”—an unofficial motto for the writing team. After a quick look at the many kinds of writing you’ll find in TERA, everyone in the room got to collaborate on the creation of a character for the game. In short, it was an audience-participation version of the exercises that the En Masse writers do in front of the white board every day.

Working together, TERA community members and the En Masse writers created a questline involving a soldier who’s stationed at the edge of a precipice—a precipice she finds far more terrifying than the enemies she fights on a daily basis. Aided by writer Fran Stewart’s improv-acting chops, we duplicated our creative process in front of an enthusiastic audience. (The open bar helped.

We’ve got all kinds of new things going on today at TERA-online! In addition to launching our new site with new lore and updated materials, we’re pleased to announce the launch of our long-awaited blog.

We’re not calling it a developer blog because we plan to use it for more than just developer posts. We’ve got a lot going on at En Masse—a massive Westernization effort by our writers, community events, updates from our producers here in Seattle and Korea—in short, all kinds of things we want to talk to you about. This blog will serve as our soapbox.

We have some content to help get the party started, but if you want to hear about anything in particular, hit us up in the comments. We always look forward to your thoughts on what we write—we plan to put a lot of time into this, so we hope you get a lot out of it! 

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In One of the Most Beautiful Places in the World!

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03/14/2012
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Our agenda was simple. Stefan and I were to head to Seoul and meet with the Bluehole Production team and discuss such trivial issues such as closed beta, PvP servers, end game content, the Western leveling curve, and production status. In other words, it was a very important trip. Our first meeting revolved around the scheduling and features necessary to run a successful closed beta in North America. This is a key difference between territories in the operation of betas and the eventual launch of a product. Some of our time was spent discussing the “why.” It’s important in Westernizing a game that you never assume someone else understands your reasons. Simple things we take for granted—like the lead time required to create a game box—are not always obvious (especially in a country where there is no boxed product). The rest of the meeting went pretty well in determining feature specs and making sure we can make our timeline for insert beta start dates here (sorry, still no announcements).

Believe it or not, this was the first time I ever had a Big Mac—always been a double-quarter-pounder-with-cheese guy. Then we caught up with the localization crew, and we all high-fived because things are going so smoothly. The major take-away from that meeting was “Let’s not rock the boat, cause we rollin’!” Next, BHS treated us to a day in the life of a level 60 in TERA. We talked endgame for a good 2 hours, and came away quite happy with what’s in store for a max level player. After this we rolled by a programmer’s cube and he quickly compiled the latest TERA client to show us a console controller in action. Controller support is even better than I’d hoped, and integration for utilizing the UI has been implemented. Pretty slick. I asked the programmer if he had ever integrated a controller into a game before—everyone laughed because in Korea, keyboard-and-mouse is king.

Our first day-two meeting kicked off with a development status update. We went over some of the big changes in the next version, talked about release timing, and fired off a bunch of questions about current and future content. It was all very informative. From there we went right into the discussion of Western leveling curve adjustments. We’ve agreed for some time now that a different curve is necessary for the West, but until this meeting we hadn’t put numbers to it. We discussed all the details of a change as substantial as this, and Mr. Park, the head of the development team, was understanding. We’ll continue to talk over the next few weeks and hopefully nail down the right pace for the Western market.

Our last meeting was a discussion about PvP and PvE servers for the west. Korea will just have one server set, so we needed to think through the changes necessary for our market. This was a great collaborative effort, as we each brought up points the other side wasn’t aware of. More work and research to do on this front!

We rounded off the night with some more Korean BBQ for dinner, then drinks and Karaoke for dessert. Yes I have pictures; no I won’t post them :) Instead I will leave you with our beloved Stefan Ramirez kicking it at the palace the next day before our flight. 

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Returning from a Visit to Bluehole Studio

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03/14/2012
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How’s it going TERA community? I just got back from a week-long trip to Korea, where key members of our Ops team (COO Pat Wyatt, Director of CS Adam Stayer, and me, Sam Kim—our resident Guy in the Corner) met with Bluehole developers for discussions regarding our publishing platform. It was an intense week of collaborations, meetings, brainstorming, question-and-answer sessions, and discussions, but it’s been great working with such an experienced and talented team intent on building a high quality publishing platform focused on great user experiences and streamlined support.

“What in the world is a publishing platform?” you ask? It is the aggregation of features and technology that allows us to publish and service the game efficiently and effectively. This includes features such as an account management system, subscription engine, payment method acceptance, customer support portal, knowledge database, security, moderation and CS support tools, analytics, bot detection, and so much more. The goal is to ensure a high quality experience for our players beyond the actual gameplay, everything from account creation to customer support to billing, and all the surrounding and supporting features required for a great overall user experience. But in order to ensure a great experience, it’s extremely important to build the platform specifically tailored to the appropriate audience—in En Masse’s case, North America.

This recent trip was just one of countless examples of the effort that both En Masse and Bluehole are investing into building a great game and platform for TERA players. It was an incredibly busy and productive trip, but we didn’t forget to do one of the things that make working in this industry so awesome: have fun! In fact, I’m happy to report that between Pat, Adam, and me, En Masse held their own against the drinking prowess of the team at Bluehole, a feat not easily accomplished and always regrettable (the following morning)! 

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I will say it wasn’t just the players having fun with the PvP

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03/14/2012
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As we gear up for Closed Beta Test 3 coming, we want to look back at the previous event and see what went well, what could use some tweaking, and what you as players enjoyed.

In Closed Beta Test 2, the biggest new addition was probably our player-versus-player introduction. We opened two new PvP servers with an open-world PvP design (short of safety zones in cities). This combined with a guild-versus-guild declaration system made for an interesting weekend! To sum it up, the PvP players REALLY like killing each other. Across our two PvP servers, players racked up over 50,000 kills and over 150,000 PvP battles. We’ve also seen the formation of roughly 2,000 guilds, and the result was a ton of GvG battles.

I will say it wasn’t just the players having fun with the PvP. A few of us in the office formed a guild on one of the PvP servers and wanted to try out the GvG (it’s a little more fun with several thousand people than with our small office). We picked our target—a seemingly small guild—and our guild master declared on them. Right after that, we got a message that someone spotted a few of the rival guild at a specific local and we bolted down there to get our PK on.

Alas, they were gone by the time we all gathered up and rode out, so instead we did a bit of questing in the area and MAY have had a few run ins with some other players. So here we are, a small guild engaging in some challenging PvP when all of a sudden, we found the other guild—or more specifically, they found us. All of them. They slaughtered us, but we were all laughing because that’s part of PvP—you never know when you’re going to get it handed to you.

As with any tweaks or changes we make to the game, we want to hear what y’all think about it! We are constantly changing and planning how to make TERA better, and your community advice is key to that, so keep it coming! 

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Instructions and Prizes

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03/13/2012
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Instructions

  • Be Creative!: To enter,  a URL to your video. Only one entry per player per closed beta test, please!
  • Be Smart!: To enter, your infographic as a URL or attachment (under 5MB please). Only one entry per player per closed beta test, please!
  • Be Lucky!: To enter, play a character to the maximum level of that closed beta test for a chance to win. Multiple characters at maximum level on your En Masse account count for multiple entries. Deleted characters do not count.
  • You can only win one contest per closed beta test.

Prizes

  • We’d like to give a shoutout to Logitech for providing the prizing for this contest!
  • The Be Creative! and Be Lucky! contests will be judged by the Creative Services Team and other En Masse Entertainment staff.
  • Be Creative!:
    • A first, second, and third place winner will be selected to win the prizes associated with that event and placing:
  • All contests end on Sundays at 11:59 PM Pacific time. Specific dates follow.
  • Be Creative! and Be Smart!
    • Closed Beta Test 3: March 18
    • Closed Beta Test 4: April 1
    • Closed Beta Test 5: April 15
  • Be Lucky!
    • Closed Beta Test 3: March 11
    • Closed Beta Test 4: March 25
    • Closed Beta Test 5: April 8
  • Additionally, every contest winner will receive one chronoscroll in-game! These items will be distributed when chronoscrolls are introduced to TERA. For more information on chronoscrolls, check out our about them!
  • The results will be published on the official TERA website about a week after each contest ends.

Have fun and good luck in the contests! We look forward to seeing your results! 

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Be Creative, Be Smart, Be Lucky!

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03/13/2012
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Be creative, be smart, or be lucky in one of three contest series being held during our . Capture footage, design infographics, cut videos, or simply play your characters to the level cap for a chance to score prizes from Logitech and En Masse Entertainment!

Be Creative!

  • Put your creativity to the test by making art from video you capture during the closed beta tests!
  • The themes for each closed beta test include:
    • Closed Beta Test 3: Produce an instructional video on how to play your preferred class.
    • Closed Beta Test 4: Create a dungeon walkthrough video of one of TERA‘s dungeons such as  Closed Beta Test 5: Answer the question “what is TERA?” through a narrative video.
  • Your videos may use footage from TERA trailers and cutscenes but original video content is required in your entry.
  • Looking for a protip?   featuring pointers on how to capture footage in TERA!

Be Smart!

  • Tap your analytical mind to interpret and design based on the raw data we’ll provide after each closed beta test!
  • The infographic topics for each closed beta test include:
    • Closed Beta Test 3: Characters and Guilds
    • Closed Beta Test 4: Monsters
    • Closed Beta Test 5: Economy
  • Craft your infographic to convey what TERA‘s busy beta testers have been doing in each closed beta test in the cleverest ways possible using pie charts, Venn diagrams, and other graphical measurements you learned in that Statistics class!

Be Lucky!

  • Rely on your skill at TERA by playing your character all the way to the maximum level of the current closed beta test! Maximum-level characters on your account will each count as an entry into these contests; you’re welcome to use every character slot on every server.
  • The maximum level for each closed beta test is:
    • Closed Beta Test 3: 32
    • Closed Beta Test 4: TBA
    • Closed Beta Test 5: TBA

 

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Known and Fixed Issues

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03/13/2012
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  • The “Contact Support” button now brings you to the TERA Customer Support page on the website.
  • Moving the mouse pointer no longer skips the opening cinematic movie. You can still skip it by pressing any key.
  • The LFG, Vanarch, and Party Alert chat channels will now be moderated.
  • The description for Soothing Rhomb has been corrected.
  • When trying to create a new character, you will now be notified if you have reached the maximum number of characters on your account for that particular closed beta test.
  • Achievements will now display properly in the chat window.
  • This build replaces some existing textures with high-resolution textures. They will display if you set the graphics options to maximum.
  • The client may crash when trying to login to server after exiting the server queue screen.
  • The cinematic for the Circle the Wagons quest will not render environmental detail if your distant environmental detail setting is below the max setting of six.
  • Outlaw quests point you to NPC Kareras, who is currently not labeled or clickable, and may not appear on the mini-map.
  • When changing locations, party members may “arrive” in a different channel.
  • The Contaminated Well area in the Quarantine Zone map has the incorrect environment textures.
  • Cancelling a Teleport Scroll mid-use will cancel the teleportation but still consume the item.
  • The quest objective and text of the Promised Support quest conflict.
  • The right ALT key registers as a double press with each single press. Use the left ALT key in the interim.
  • Piglings occasionally drop huge amounts of gold.
  • Battlegrounds are not implemented in this build.
  • The mystic’s thrall summon may re-engage monsters even after its summoning mystic dies.

 

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