TERA has the potential to be a great game sale. However, from my experience so far,
the novelty of the combat system wears off at about post level 40 4. why tera?
Because you’re constantly fighting the same old monsters/bams that does the same old
shit over and over again gold. At best, they will recolor it and rename it. the
mechanics are entirely the same. Both archers and berserkers are pretty much unwanted
in end game PVE whereas slayers and sorcerers are highly sought after. They are
pretty much the best PVP / PVE class for range / melee dps.
Regarding PVP, the game is pretty damn unbalance at the moment. You know there is a
problem when half the PVP server is filled with slayers / sorcerers. For every 1
berserker or archer, there will be 4 slayer / sorcerer. Slayer / sorcerers are just
way more forgiving compared to the other classes. they don’t require the same finesse
as the other classes to do well in PVP or PVE. no charging mechanic. Skills are way
easier to land. Better CCs etc. the crafting system is kind of dead right now. you
can’t craft any gear that is better than what you get from the dungeons. You
basically just craft them to upgrade an item you get from the dungeon. Alchemy is
pretty much the only craft that you can actually make anything useful from. Hopefully
things will get better especially PVP balancing. Right not its an utter joke. There
are too many game breaking PVP bugs that have yet to be fixed.
Regarding monster repeats, I’m in my mid-50’s and just did a quest with several BAM
types. One was a family of basilisks. Easy enough right? Nope, the parents power each
other up ridiculously when near each other so strategy is needed to keep them apart.
The final BAM was a naga that spewed fast insects of death when it slams the ground,
and if you don’t destroy the recurring pylon fast enough you get an instant party
wipe. Those fights, IMO, made grinding on the same old monsters worth it.