TERA’s action combat is such a strong element of its appeal to players. Was it difficult making sure Stronghold didn’t become too focused on vehicles and static weapons?
Corsairs’ Stronghold arrives today to herald the addition of siege battles to TERA: Rising’s PvP. The battleground will allow 20-on-20 clashes with each side taking turns to attack and defend a castle using vehicles and siege weaponry.
To find out more, I asked Patrick Sun, producer on TERA, some questions; to which he obligingly answered.
Corsairs’ Stronghold is adding a variety of new elements into TERA: Rising’s PvP. The new elements promise more tactical and strategic combat. What are the main choices that players will have to make in the midst of battle?
There will be a ton of new strategies that a team can employ on both offense and defense in Corsairs’ Stronghold. Tactics from both previous battlegrounds such as Fraywind Canyon or Champions’ Skyring will come into play as well as new ones taking advantage of the interactive environment and some cool vehicles. On offense, do you try and sneak over the opponents’ head using an airship? Maybe you want to tackle it with brute force using tanks to blow down their main gates. On defense, how will you try and cripple your opponent? Is your team coordinated enough to defend multiple points at once? There will be a ton of different strategies to try out, but I think organized teams will ultimately prevail in Corsairs’ Stronghold.
In talking with our developers and playing Corsairs’ Stronghold, you do see that this was thoroughly thought through. The tanks and cannons, while powerful, can easily be destroyed and are accessible by both offense and defense. The penalty for being destroyed in them is also death. Strong reward requires strong risk, and it’s apparent that the balance of these elements is something the development team put a lot of thought into for this battleground.