When I bring this part up, I am most definitely including myself as well. What is the situation with the mentality? We want what we have seen, and preferably sooner rather than later. Because kTERA gets their patches much, much sooner than we do here in the US and EU, most of the content is already experienced (by watching others play). This kills the joy of learning fresh new content (unless you find groups that have never looked up strategies and such before), as well as the new experience in general. Furthermore, it makes us wish we had it sooner, as it is not that much fun watching players on the Korean servers play the content we have been waiting for months before we even get to try it out.
The long-term effect of this is that we end up being burned out on content before it is even out, or even (in a lot of cases) stop caring about the current content. For example, if there is a new tier of gear coming out in a month or two, it kills any real desire to keep working towards the previous tier. After all, doing so just means you will be forced to farm yet another set of gear. This ends up making the game feel like it is a job, and it gets to the point where it is better to play a little while after each patch, and then wait it out until the new content comes.
When it comes to MMORPG’s that are published in more than one country, there are localization patches that must be taken care of, including both text (such as translating the quest text or skill names from one language to another), as well as mechanics (as, for example, it is often seen that Korean gamers prefer grinding in their games, whereas players in North America are seen as the opposite). What this does, or at least is supposed to do, is help get a core game out to each country, in a way the players can understand it and in a way that is adapted to the country’s play style. This is a huge part of why the MMO’s take so long to get patches from one country’s game to another. In the case of kTERA vs. NATERA (Europe’s servers are really grouped in here as well, as another separate style), this lag created between releasing patches in one country and releasing them in another is problematic.