Tera Beginners guide Class/Race combination Wisely

Tips to ensure your first hours in Arborea are as painless as possible.
We’ve been playing Bluehole Studio’s exciting subscription-based MMORPG for the majority of the past week and even though publisher Frogster has made some significant strides in localising the distinctly Korean TERA for a Western audience there are a handful of things you need to be mindful of before you jump in.
A Beginners Guide to TERA
Here are more than a few tips to make your trip up to level 11 and off the starter island as quick and enjoyable as possible:

Choose Your Class/Race combination Wisely: If you’re new to MMOs we’d definitely recommend trying the Sorceror class, simply because this archetype can cause lots of damage from far away and doesn’t rely on any other classes to progress. Choosing melee-centric classes, like the Lancer, are also interesting but there’s less margin for error when fighting foes up close, whereas the Sorceror can usually jump out of trouble or slow down their prey leading to an easier exit. Each race has their own special set of skills which can be applied to any class, so again think hard about what sort of fighter you want to be. If you want to be a magic class, you can go wrong choosing either a Castanic or a High Elf. Make sure you read each character and race description before making a decision.

Welcome to Starter Isle: Okay well it isn’t actually called ‘Starter Island’, TERA is a lot more original than that; it’s actually called Dawn Island – you know like it’s the dawn of your character’s life…Anyway the whole point of Starter – sorry Dawn Island is for you to get to grips with TERA’s combat and the relatively open questing system. Basically you’re stuck on this island until you reach level 11. The good news is you can experiment with combat as much as you want here without any punishment, but the bad news is you can’t use mounts to get trek between the area’s two different settlements, which you will be doing regularly.

The Prologue: For some reason MMORPGs love to chuck players into ill-thought out prologue acts, granting your character high level powers during the first twenty minutes of your playthrough even though really you have no clue how to make the most of your powerset or what on god’s green Earth is actually going on – unfortunately TERA does exactly that. Don’t worry though as the crushingly dull coast section lasts no longer than 30 minutes so just grin and bare it.